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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Galaktica View Post
    I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.

    Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.

    They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
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  2. #2
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by EdwinLi View Post
    I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.
    If only... I wouldn't even ask for 3 different specs like in WoW but maybe just 2 per job. But there's no point in dreaming this

    Seriously though, why do people think SE alone can fix the tank stigma? Its been something that has gone around since the start of the holy trinity, the only way to fix it, is to remove tanks and make them not needed, but that's not fair to the few that actually enjoy tanking. Regardless I think WAR does crap on the other 2 tanks in gameplay (opinion) and power (fact) but they did mention they would bring the other 2 tanks up in 4.0, what that means is unclear. Make the gameplay more enjoyable? Give them more power? Or both. I'm sure we'll have more info on this soon, probably by the eu fanfest.
    (1)

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by EdwinLi View Post

    Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.

    They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
    Kinda how I feel, same with AST and Diurnal and Noct giving 2 different effects, I'd have to assume they could also do the same for a job.
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  4. #4
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by EdwinLi View Post
    I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.

    Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.

    They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
    My idea came about after some time playing ESO. Have an alternate weapon for each job that shifts their role. Just drop stances, divvy up their skills, but I also had the idea to let them switch on the fly in duties. Just a fleshed out version of stance dancing, but something that every Job could do.

    Quote Originally Posted by StarRosie View Post
    While indeed I am sure DRK did to a point, the data does not support this as a solid fact. It sure as heck lays credence to it but without a detailed breakdown of how much of that 2% is entirely new tanks, how much of the 2% went to DRK and data like that, I am sorry, I don't see this as definitive proof that DRK increased tank pop, I'm not saying it didn't, because the data shows it did to a degree and I'll concede that point, But I am saying that I don't think the entirety of that 2% is thanks to DRK. The data just doesn't support that argument.
    If I had to make a guess, the information tracked could either be the number of individuals who took DRK to 60, or possibly tracking the number of completed duties as DRK over the other two. Could be both, and then other tidbits of information. It can be taken that DRK's introduction was a positive impact, just not something people should attach themselves to so closely.
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    Last edited by Lewtskie; 12-22-2016 at 04:47 AM.