Why do people want to foist SAM on us as a Tank when there is not enough players playing Tanks already. Make the current Tank jobs more appealing before saturating the populace with unnecessary job classes.


Why do people want to foist SAM on us as a Tank when there is not enough players playing Tanks already. Make the current Tank jobs more appealing before saturating the populace with unnecessary job classes.
I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.
Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.
They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
If only... I wouldn't even ask for 3 different specs like in WoW but maybe just 2 per job. But there's no point in dreaming this
Seriously though, why do people think SE alone can fix the tank stigma? Its been something that has gone around since the start of the holy trinity, the only way to fix it, is to remove tanks and make them not needed, but that's not fair to the few that actually enjoy tanking. Regardless I think WAR does crap on the other 2 tanks in gameplay (opinion) and power (fact) but they did mention they would bring the other 2 tanks up in 4.0, what that means is unclear. Make the gameplay more enjoyable? Give them more power? Or both. I'm sure we'll have more info on this soon, probably by the eu fanfest.
Kinda how I feel, same with AST and Diurnal and Noct giving 2 different effects, I'd have to assume they could also do the same for a job.
Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.
They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
My idea came about after some time playing ESO. Have an alternate weapon for each job that shifts their role. Just drop stances, divvy up their skills, but I also had the idea to let them switch on the fly in duties. Just a fleshed out version of stance dancing, but something that every Job could do.I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.
Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.
They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
If I had to make a guess, the information tracked could either be the number of individuals who took DRK to 60, or possibly tracking the number of completed duties as DRK over the other two. Could be both, and then other tidbits of information. It can be taken that DRK's introduction was a positive impact, just not something people should attach themselves to so closely.While indeed I am sure DRK did to a point, the data does not support this as a solid fact. It sure as heck lays credence to it but without a detailed breakdown of how much of that 2% is entirely new tanks, how much of the 2% went to DRK and data like that, I am sorry, I don't see this as definitive proof that DRK increased tank pop, I'm not saying it didn't, because the data shows it did to a degree and I'll concede that point, But I am saying that I don't think the entirety of that 2% is thanks to DRK. The data just doesn't support that argument.
Last edited by Lewtskie; 12-22-2016 at 04:47 AM.
Technically the least played jobs in the game are Machinist (4%) and Summoner (6%). Guess that means no new dps jobs until they make them more appealing right? I mean that's your logic.
Not to mention the backwards logic of "there aren't enough tanks, so let's not add something that could help boost those numbers and instead do something that will help lower those numbers. Meanwhile, let's take the largest demographic that has the most variety in jobs available to them and give them even more!"
Last edited by Shippuu; 12-22-2016 at 03:27 AM.
There aren't conclusive numbers to suggest that introducing Dark Knight as a tank made any significant increase in the number of total tank players.Not to mention the backwards logic of "there aren't enough tanks, so let's not add something that could help boost those numbers and instead do something that will help lower those numbers. Meanwhile, let's take the largest demographic that has the most variety in jobs available to them and give them even more!"

2% increase is huge. Not only did the tank population not decrease, it increased.
Did you really expect something like a 10% increase because of DRK ? And if it's "only" 2% percent, even with DRK's popularity, what do you think would have happened without it ?
The goal isn't to totally replace the dps population and a 40% tank population isn't going to happen, nor should it.
If SAM adds two more %, then we would be seeing a steady and healthy increase, far from a dud.


While indeed the 2% increase is huge and a massive success, I do not see any further breakdowns of the 2% statistic. This leaves me a little skeptical about things because we also don't entirely know how the census data is gathered, is it by an active time algorithm or by some other means? Is that 2% only counting NEW tanks or is it counting tanks who took a year off during the last census to play DPS or healer and then returned to playing tanks this year? That is the kind of data we're missing to have a concrete "DRK increased tank population." argument.2% increase is huge. Not only did the tank population not decrease, it increased.
Did you really expect something like a 10% increase because of DRK ? And if it's "only" 2% percent, even with DRK's popularity, what do you think would have happened without it ?
The goal isn't to totally replace the dps population and a 40% tank population isn't going to happen, nor should it.
If SAM adds two more %, then we would be seeing a steady and healthy increase, far from a dud.
While indeed I am sure DRK did to a point, the data does not support this as a solid fact. It sure as heck lays credence to it but without a detailed breakdown of how much of that 2% is entirely new tanks, how much of the 2% went to DRK and data like that, I am sorry, I don't see this as definitive proof that DRK increased tank pop, I'm not saying it didn't, because the data shows it did to a degree and I'll concede that point, But I am saying that I don't think the entirety of that 2% is thanks to DRK. The data just doesn't support that argument.
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