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  1. #1
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Why do people want to foist SAM on us as a Tank when there is not enough players playing Tanks already. Make the current Tank jobs more appealing before saturating the populace with unnecessary job classes.
    (0)

  2. #2
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rizon View Post
    Why do people want to foist SAM on us as a Tank when there is not enough players playing Tanks already. Make the current Tank jobs more appealing before saturating the populace with unnecessary job classes.

    (3)
    Last edited by Galaktica; 12-21-2016 at 11:45 PM.

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Galaktica View Post
    I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.

    Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.

    They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
    (0)

  4. #4
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by EdwinLi View Post
    I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.
    If only... I wouldn't even ask for 3 different specs like in WoW but maybe just 2 per job. But there's no point in dreaming this

    Seriously though, why do people think SE alone can fix the tank stigma? Its been something that has gone around since the start of the holy trinity, the only way to fix it, is to remove tanks and make them not needed, but that's not fair to the few that actually enjoy tanking. Regardless I think WAR does crap on the other 2 tanks in gameplay (opinion) and power (fact) but they did mention they would bring the other 2 tanks up in 4.0, what that means is unclear. Make the gameplay more enjoyable? Give them more power? Or both. I'm sure we'll have more info on this soon, probably by the eu fanfest.
    (1)

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by EdwinLi View Post

    Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.

    They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
    Kinda how I feel, same with AST and Diurnal and Noct giving 2 different effects, I'd have to assume they could also do the same for a job.
    (0)

  6. #6
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by EdwinLi View Post
    I swear it would be a god send if SE could just introduce new Jobs like SAM and give it the ability to play as either a DPS or Tank Job role in Group Content.

    Of course they have to make the system work that so when a player joins as a Tank Role they are locked as a Tank Job with the ability adjusted to Tank Role and if they join as a DPS they are locked as a DPS and their skills are adjusted as a DPS Role.

    They already can do this with Stances by having a Tank Stance and DPS Stance at level 1 and which stance the Job is in adjust the Job skills to that Job Role but no they have to stick with 1 Role per Job.
    My idea came about after some time playing ESO. Have an alternate weapon for each job that shifts their role. Just drop stances, divvy up their skills, but I also had the idea to let them switch on the fly in duties. Just a fleshed out version of stance dancing, but something that every Job could do.

    Quote Originally Posted by StarRosie View Post
    While indeed I am sure DRK did to a point, the data does not support this as a solid fact. It sure as heck lays credence to it but without a detailed breakdown of how much of that 2% is entirely new tanks, how much of the 2% went to DRK and data like that, I am sorry, I don't see this as definitive proof that DRK increased tank pop, I'm not saying it didn't, because the data shows it did to a degree and I'll concede that point, But I am saying that I don't think the entirety of that 2% is thanks to DRK. The data just doesn't support that argument.
    If I had to make a guess, the information tracked could either be the number of individuals who took DRK to 60, or possibly tracking the number of completed duties as DRK over the other two. Could be both, and then other tidbits of information. It can be taken that DRK's introduction was a positive impact, just not something people should attach themselves to so closely.
    (0)
    Last edited by Lewtskie; 12-22-2016 at 04:47 AM.

  7. #7
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rizon View Post
    Why do people want to foist SAM on us as a Tank when there is not enough players playing Tanks already. Make the current Tank jobs more appealing before saturating the populace with unnecessary job classes.
    Technically the least played jobs in the game are Machinist (4%) and Summoner (6%). Guess that means no new dps jobs until they make them more appealing right? I mean that's your logic.

    Not to mention the backwards logic of "there aren't enough tanks, so let's not add something that could help boost those numbers and instead do something that will help lower those numbers. Meanwhile, let's take the largest demographic that has the most variety in jobs available to them and give them even more!"
    (5)
    Last edited by Shippuu; 12-22-2016 at 03:27 AM.

  8. #8
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Shippuu View Post
    Not to mention the backwards logic of "there aren't enough tanks, so let's not add something that could help boost those numbers and instead do something that will help lower those numbers. Meanwhile, let's take the largest demographic that has the most variety in jobs available to them and give them even more!"
    There aren't conclusive numbers to suggest that introducing Dark Knight as a tank made any significant increase in the number of total tank players.
    (0)

  9. #9
    Player
    Walfan's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Ahldwilf Waemwilfsyn
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by GMERC View Post
    There aren't conclusive numbers to suggest that introducing Dark Knight as a tank made any significant increase in the number of total tank players.
    2% increase is huge. Not only did the tank population not decrease, it increased.
    Did you really expect something like a 10% increase because of DRK ? And if it's "only" 2% percent, even with DRK's popularity, what do you think would have happened without it ?

    The goal isn't to totally replace the dps population and a 40% tank population isn't going to happen, nor should it.
    If SAM adds two more %, then we would be seeing a steady and healthy increase, far from a dud.
    (3)

  10. #10
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Walfan View Post
    2% increase is huge. Not only did the tank population not decrease, it increased.
    Did you really expect something like a 10% increase because of DRK ? And if it's "only" 2% percent, even with DRK's popularity, what do you think would have happened without it ?

    The goal isn't to totally replace the dps population and a 40% tank population isn't going to happen, nor should it.
    If SAM adds two more %, then we would be seeing a steady and healthy increase, far from a dud.
    While indeed the 2% increase is huge and a massive success, I do not see any further breakdowns of the 2% statistic. This leaves me a little skeptical about things because we also don't entirely know how the census data is gathered, is it by an active time algorithm or by some other means? Is that 2% only counting NEW tanks or is it counting tanks who took a year off during the last census to play DPS or healer and then returned to playing tanks this year? That is the kind of data we're missing to have a concrete "DRK increased tank population." argument.

    While indeed I am sure DRK did to a point, the data does not support this as a solid fact. It sure as heck lays credence to it but without a detailed breakdown of how much of that 2% is entirely new tanks, how much of the 2% went to DRK and data like that, I am sorry, I don't see this as definitive proof that DRK increased tank pop, I'm not saying it didn't, because the data shows it did to a degree and I'll concede that point, But I am saying that I don't think the entirety of that 2% is thanks to DRK. The data just doesn't support that argument.
    (0)

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