Quote Originally Posted by EdwinLi View Post
I believe you misunderstand my post or are you trying to use my post as a example of the main issue getting more players to play Tank Job in Group content?

Either way, the point is SAM Tank will only be considered as a Tank Job that successfully solved a bit of the Tank Population issue if it actually has a noticable effect on the Tank Population in Group content.

As you said we can have a 100 players playing SAM Tank but if only 10 actually use it for Group content then it has not changed the current issue of Tank Jobs in Group content being the lack of Tank Players in group content.
It doesn't matter if 10 or 1000 dps players like to parade around in the job outside of group content as long as more people pick up tanking in actual group content because of SAM, something which has worked with DRK like other posts proved.

Either way SAM Tank or SAM Dps we are looking at a major outcry to Group content populations no matter how it goes. People who want SAM tank will support it for their own reasons, either because they see it as the only way to be a tank, want to be a "cool" samurai as a Tank, think the "cool" factor of being a Samurai is enough to make people play a Tank in group content, or "anime" reasons, and people want it as a DPS will support it as a DPS for their own reasons as well, either for sword dps, focus on causing a slaughter fest with a sword as a Samurai, or "anime" reasons.
That's a given. My point was that the majority shouldn't dictate what the dev team should do.

I still maintain making SAM a tank is the better and more logical choice, but in the end it depends on square's priorities.
Do they care more about increasing/stabilizing the tank population ? Or do they prefer trying to attract new players, far more easily lured by a cool new dps job than a tank one ?