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  1. #1
    Player
    Walfan's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Ahldwilf Waemwilfsyn
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by GMERC View Post
    Blue Mage as anything but a caster betrays its identity pretty hard.
    Kimahri is a blue mage and is a close-range warrior using a spear. Their core identity is using monster abilities, not cast times.

    Quote Originally Posted by EdwinLi View Post
    Ya it is more about getting players to play a Tank in Group content instead of only playing it in non-group content. You can have a entire Map of Players playing SAM Tank or Dark Knight Tank and if you ask all of them, while some how get all of them to answer the question, how many of them even play that Tank Job in group content then majority would probably say they don't bother with Group content, dungeons and etc, which is why they level their Tank Job in easy non-group required contents such as mindlessly grinding FATEs.
    100 players.
    10 play tank.
    SAM is released as a tank, 10 players start playing it, 5 of those in actual group content.
    We now have 15 tank players.
    I fail to see how the 5 other players who only want to look cool in hubs and stuff are in any way relevant.
    Unless you think leveling the job is enough to count you amongst tank players ? So what are the players who level all jobs but only play one role in group content ?
    I have SMN leveled but I'm not going to gear it first nor do I play it in high-end content. Am I a dps player ?
    I mean, if some people aren't even going to play the job in group content, the only place where job roles matter, you shouldn't count them as tank but as the roles they actually play.
    Like seriously I still don't comprehend your logic here and how it's a good argument against the fact popular jobs can make people try tanks.

    Quote Originally Posted by ReplicaX View Post
    Community wise SAM will have outcry, just because it has been a popular request since even 1.0 to have a SAM DPS job.
    Most people play dps + SAM is a very popular job = most people will be angry they don't get the toy they wanted.
    How is it in any way surprising ? Tanks are a minority but does it mean they shouldn't get nice toys when the dps want them too? Do only the dps deserve it because they are more of them ? Do us tanks only get the leftovers ?
    Anyone bringing up stuff like the number of likes this thread got as if it's in any way relevant needs to learn what logic and fairness are before they post.

    EDIT : Even if you really want to bring it up, by using the number of likes of the first two posts in this thread you can see around 20% are in favor of SAM tank, almost exactly the % of tank players.
    "So if it's the same number how is SAM tank going to help ?" Flawed logic again. If people want SAM as a dps they will support it as a dps, only then if it's released as a tank may they be willing to try it as a tank.
    (3)
    Last edited by Walfan; 12-21-2016 at 11:58 AM.

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Walfan View Post
    -----
    I believe you misunderstand my post or are you trying to use my post as a example of the main issue getting more players to play Tank Job in Group content?

    Either way, the point is SAM Tank will only be considered as a Tank Job that successfully solved a bit of the Tank Population issue if it actually has a noticable effect on the Tank Population in Group content.

    As you said we can have a 100 players playing SAM Tank but if only 10 actually use it for Group content then it has not changed the current issue of Tank Jobs in Group content being the lack of Tank Players in group content.

    Either way SAM Tank or SAM Dps we are looking at a major outcry to Group content populations no matter how it goes. People who want SAM tank will support it for their own reasons, either because they see it as the only way to be a tank, want to be a "cool" samurai as a Tank, think the "cool" factor of being a Samurai is enough to make people play a Tank in group content, or "anime" reasons, and people want it as a DPS will support it as a DPS for their own reasons as well, either for sword dps, focus on causing a slaughter fest with a sword as a Samurai, or "anime" reasons.
    (2)
    Last edited by EdwinLi; 12-21-2016 at 12:28 PM.

  3. #3
    Player
    Walfan's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Ahldwilf Waemwilfsyn
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EdwinLi View Post
    I believe you misunderstand my post or are you trying to use my post as a example of the main issue getting more players to play Tank Job in Group content?

    Either way, the point is SAM Tank will only be considered as a Tank Job that successfully solved a bit of the Tank Population issue if it actually has a noticable effect on the Tank Population in Group content.

    As you said we can have a 100 players playing SAM Tank but if only 10 actually use it for Group content then it has not changed the current issue of Tank Jobs in Group content being the lack of Tank Players in group content.
    It doesn't matter if 10 or 1000 dps players like to parade around in the job outside of group content as long as more people pick up tanking in actual group content because of SAM, something which has worked with DRK like other posts proved.

    Either way SAM Tank or SAM Dps we are looking at a major outcry to Group content populations no matter how it goes. People who want SAM tank will support it for their own reasons, either because they see it as the only way to be a tank, want to be a "cool" samurai as a Tank, think the "cool" factor of being a Samurai is enough to make people play a Tank in group content, or "anime" reasons, and people want it as a DPS will support it as a DPS for their own reasons as well, either for sword dps, focus on causing a slaughter fest with a sword as a Samurai, or "anime" reasons.
    That's a given. My point was that the majority shouldn't dictate what the dev team should do.

    I still maintain making SAM a tank is the better and more logical choice, but in the end it depends on square's priorities.
    Do they care more about increasing/stabilizing the tank population ? Or do they prefer trying to attract new players, far more easily lured by a cool new dps job than a tank one ?
    (1)

  4. #4
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Walfan View Post
    It doesn't matter if 10 or 1000 dps players like to parade around in the job outside of group content as long as more people pick up tanking in actual group content because of SAM, something which has worked with DRK like other posts proved.
    We don't actually have numbers to suggest that DRK did that to any significant degree at all.
    (0)

  5. #5
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Walfan View Post
    Kimahri is a blue mage and is a close-range warrior using a spear. Their core identity is using monster abilities, not cast times.
    Kimahri may be a poor example due to the fact most characters in Final Fantasy X are a combination of two other FF jobs, Kimahri being Dragoon and Blue Mage (Auron is Samurai+Knight etc.).

    However, you are still correct in that the only unifying identity Blue Mage has throughout it's iterations is that it uses monster abilities. In fact, Blue Mage has one of the widest variety in terms of design/look across multiple Final Fantasy titles. This means it's iteration in FFXIV if it's ever added can easily be tweaked to fit whichever role or archetype they deem necessary as long as it stills uses monster abilities in some form.
    (4)