Kimahri is a blue mage and is a close-range warrior using a spear. Their core identity is using monster abilities, not cast times.
100 players.
10 play tank.
SAM is released as a tank, 10 players start playing it, 5 of those in actual group content.
We now have 15 tank players.
I fail to see how the 5 other players who only want to look cool in hubs and stuff are in any way relevant.
Unless you think leveling the job is enough to count you amongst tank players ? So what are the players who level all jobs but only play one role in group content ?
I have SMN leveled but I'm not going to gear it first nor do I play it in high-end content. Am I a dps player ?
I mean, if some people aren't even going to play the job in group content, the only place where job roles matter, you shouldn't count them as tank but as the roles they actually play.
Like seriously I still don't comprehend your logic here and how it's a good argument against the fact popular jobs can make people try tanks.
Most people play dps + SAM is a very popular job = most people will be angry they don't get the toy they wanted.
How is it in any way surprising ? Tanks are a minority but does it mean they shouldn't get nice toys when the dps want them too? Do only the dps deserve it because they are more of them ? Do us tanks only get the leftovers ?
Anyone bringing up stuff like the number of likes this thread got as if it's in any way relevant needs to learn what logic and fairness are before they post.
EDIT : Even if you really want to bring it up, by using the number of likes of the first two posts in this thread you can see around 20% are in favor of SAM tank, almost exactly the % of tank players.
"So if it's the same number how is SAM tank going to help ?" Flawed logic again. If people want SAM as a dps they will support it as a dps, only then if it's released as a tank may they be willing to try it as a tank.


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