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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Shippuu View Post
    How does a magical tank stand out more? 2 of the 3 tanks we have are magic users. Paladin had numerous magical abilities including ones with actual cast bars even.
    This is unequivocally false. PLD only has two spells, and only one of them has a cast bar, those being Flash and Clemency respectively. DRK is also only a magic tank in that they have three spells, 4 if you include Dark Passenger. Neither of these tanks incorporate magic in their single target damage dealing, and DA isn't magic, but the Abyss. As of now, there's no tanks that incorporate magic and weapon play into their core play style, which optimal usage would involve using both offensive and defensive magics and balancing aggressive weapon play. Red Mage fits as a magic tank. DRK is more accurately described as an antimage tank.
    (1)

  2. #2
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is unequivocally false. PLD only has two spells, and only one of them has a cast bar, those being Flash and Clemency respectively.
    Except it's not unequivocally false. Cure, Stoneskin, Protect, Raise. While they're cross-classed abilities, they're still hard casted spells. Stoneskin is a staple move used by any PLD worth their salt while the others not so much. That doesn't mean they don't have access to them. Even then, Clemency had a notoriously long cooldown that had to be significantly reduced because it was night unusable and even now it has limited use due to the time it takes to cast and it's potential to be interrupted.
    DRK is also only a magic tank in that they have three spells, 4 if you include Dark Passenger. Neither of these tanks incorporate magic in their single target damage dealing, and DA isn't magic, but the Abyss. As of now, there's no tanks that incorporate magic and weapon play into their core play style, which optimal usage would involve using both offensive and defensive magics and balancing aggressive weapon play. Red Mage fits as a magic tank. DRK is more accurately described as an antimage tank.
    Dark Arts is absolutely magic, it's referred to specifically in things such as the official Lore Book as "The inner darkness lends an arcande edge to their attacks". The entry for Darkness talks about using aether, and even their defensive abilities are referred as creating arcane barriers. So, you're wrong.

    Dark Knight is absolutely a magic tank. And Paladin is as well to a degree, by just about every definition. You're in absolute denial.
    (8)

  3. #3
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is unequivocally false. PLD only has two spells, and only one of them has a cast bar, those being Flash and Clemency respectively. DRK is also only a magic tank in that they have three spells, 4 if you include Dark Passenger. Neither of these tanks incorporate magic in their single target damage dealing, and DA isn't magic, but the Abyss. As of now, there's no tanks that incorporate magic and weapon play into their core play style, which optimal usage would involve using both offensive and defensive magics and balancing aggressive weapon play. Red Mage fits as a magic tank. DRK is more accurately described as an antimage tank.
    Skills PLD can use that has casts:
    Clemency, Cure, Raise, Protect, and Stone Skin.

    Additionally, why would they make the tank have damage dealing casts when interruption is infact a thing?
    (3)