Quote Originally Posted by Walfan View Post
Dodge tank, counter tank, support tank (more fitting for PLD to go forward though), debuffing/debilitating tank, etc.
I can see a type of debuff tank and magic barrier type tank but dodge and counter tank is a bit iffy if we look at current content of FF14.

For starters there is a lot of anti-dodge mechanics being introduced now which can become a issue for tanks that focus on dodge and their main mechanic does not work because certain attacks are unavoidable. Then they have to consider how the dodge system will reduce damage and by what means as a 100% reduce damage based on RNG is only OP by the rate it happens and if a player is unlock no matter how high or low the rate is then that tank would end up dying faster than a Warrior, Paladin, and Dark knight.

As for Counter attack it comes down to how the damage is reflected and how much damage taken is reduced. They can't implament a 100% damage reduction unless the cooldown is high enough to prevent repeated use within a very short timeframe nor let it be based on RNG for succcess because then the Tank's ability to handle reducing damage is based on luck and not the player themselves. Then there is also the issue of certain attacks that ignore things like counter, block, and parry that can only be reduced by damage mitigation skills. Damage reflected, ideally, may be based more on the player's damage rate instead of how much damage taken since bosses now cause damage higher than what player characters can cause themselves in one attack.

Counter and dodge tanks are a very double edge sword type of Tank Jobs that can either make or break the Jobs. However, that is just my opinion on how risking these tank jobs can be in both designing and gameplay.