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  1. #11
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shippuu View Post
    Oh yeah, tanks are there to take damage as you say? That's good, because then we have such classic Final Fantasy Samurai abilities skills such as:

    Grace Under Pressure: Doubles damage dealt when HP is critical. (FFX-2)
    No Fear: Bestows Protect and Shell on the user. (FFX-2)
    Clean Slate: Restores the user's HP and removes all her status abnormalities. (FFX-2)
    Hayate: Raises Evasion and bestows Haste on the user. (FFX-2)
    Third Eye: When active, the next physical attack is evaded. (FFXI)
    Seigan: reduces cooldown of Third Eye, gives Third eye a chance to evade multiple attacks, has a chance to counter-attack if hit. (FFXI)

    Lots of history of defensive and tank-like abilities I'd say. And this isn't even touching games like Bravely Default where the samurai archetype Swordmaster is just chock-full of all manner of counter-attacks that require the user to be hit first.
    Only have an issue with these ones, because following this logic some healers in XIV would be considered tanks as well. And they're obviously not.

    And that skill from XI was garbage. SAM in XI were used mostly as TP sticks more so than anything else.

    While it might be true that there's history of SAM being tanky.. how much history is there of DRKs being tanks?

    Will elaborate further later if need be, posting on this site from a tablet makes me feel as though I'm going to have an aneurysm.
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    Last edited by Kyuuen; 12-18-2016 at 05:23 AM.