Oh yeah, tanks are there to take damage as you say? That's good, because then we have such classic Final Fantasy Samurai abilities/skills such as:
Shirahadori (Blade Grasp): Catch and stop enemy attacks. Increases job's evasion against physical attacks. (Recurring games)
Sky (Retort): Perform a single non-elemental magical counterattack when attacked physically. Readies a devastating counterattack to unleash when next attacked. (FFVI)
Grace Under Pressure: Doubles damage dealt when HP is critical. (FFX-2)
No Fear: Bestows Protect and Shell on the user. (FFX-2)
Clean Slate: Restores the user's HP and removes all her status abnormalities. (FFX-2)
Hayate: Raises Evasion and bestows Haste on the user. (FFX-2)
Third Eye: When active, the next physical attack is evaded. (FFXI)
Seigan: reduces cooldown of Third Eye, gives Third eye a chance to evade multiple attacks, has a chance to counter-attack if hit. (FFXI)
Yaegasumi: For 45 seconds, the player can evade special attacks such as Weapon Skills (FFXI)
Bonecrusher (Meatbone Slash): Once the unit is in HP Critical condition, the user will counter any damage, dealt by either direct, ranged or magic attack, with damage equal to the unit's max HP, as long as the user survives after the attack and the opponent is within the user's weapon range. (FF Tactics)
Reflex: Improve your evasion by remaining calm and exercising sound judgement. (FF Explorers)
Quarte: Enter a state that lets you nullify a blow and counter. Guarantees weapon traits will inflict their ailments. (FF Explorers)
Curtain (障壁): Deliver a fierce slash that also creates a barrier capable of nullifying attacks. (FF Explorers)
Lots of history of defensive and tank-like abilities I'd say. And this isn't even touching games like Bravely Default where the samurai archetype Swordmaster is just chock-full of all manner of counter-attacks that require the user to be hit first.



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