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  1. #241
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by CaedemSanguis View Post
    I dont think SE will implemented a second two handed sword tank, we already have drk. So the only problem is how a red mage can be a tank ?

    I personnaly think its possible to make a spellcasting tank with lightweight armor
    Man, we don't need another 2 handed sword tank? I know what will fix it! Another 1 handed sword tank!!!1 That's so much better!

    Your lack of self awareness is staggering.
    (5)

  2. #242
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Wait and see ^^
    (1)

  3. #243
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by EdwinLi View Post
    I picture a Hammer Tank to be more of a two-handed type.

    That picture plus a shield will just be a Mace/shield Job which for some reason RPGs tend to relate more to Paladin/holy knight/priest type Jobs.

    Two-handed Hammer would certainly fit more for Viking in my opinion.
    Except "mace / shield job" will never be a Paladin in this game, because Paladins use swords. All the more reason to have it here on another job known for using Hammers (of which there are very few to begin with). We could use another job that actually equips secondary arms, anyhow, and introducing another shield user just means that every hour put towards making non-JSE shields for Paladin is now doing double time for Viking.

    Besides, Warrior is basically already a two-handed hammer job. I can count maybe two animations for WAR that wouldn't work completely interchangeably with a two handed hammer. I don't think we need another rowdy "two handed weapon they swing around and slam the ground with like madmen" tank because I think it's basically already been done to death with WAR, there's not any room for such a thing to stand out if you just want to swap out an axe head for a hammer head.
    (0)
    Last edited by GMERC; 12-20-2016 at 12:30 PM.

  4. #244
    Player
    Uielyave's Avatar
    Join Date
    Feb 2014
    Posts
    206
    Character
    Rahn'a Lihzeh
    World
    Balmung
    Main Class
    Archer Lv 70
    I don't think adding more tank jobs is going to make more people play tanks... I love DKs as a concept, but I dislike and don't enjoy tanking, so i'd never play one. I want SAM to be a dps class... Because we don't have a two handed sword DPSer.
    (1)
    Last edited by Uielyave; 12-20-2016 at 12:40 PM.

  5. #245
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    If they don't add another tank at the same time then they would need to increase the party size for dungeons from 2 dps to 3 dps to fix the queue otherwise the queue will be very long for those wanting to play dps that it could basically make people unsub from the game.
    (1)

  6. #246
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is unequivocally false. PLD only has two spells, and only one of them has a cast bar, those being Flash and Clemency respectively. DRK is also only a magic tank in that they have three spells, 4 if you include Dark Passenger. Neither of these tanks incorporate magic in their single target damage dealing, and DA isn't magic, but the Abyss. As of now, there's no tanks that incorporate magic and weapon play into their core play style, which optimal usage would involve using both offensive and defensive magics and balancing aggressive weapon play. Red Mage fits as a magic tank. DRK is more accurately described as an antimage tank.
    Skills PLD can use that has casts:
    Clemency, Cure, Raise, Protect, and Stone Skin.

    Additionally, why would they make the tank have damage dealing casts when interruption is infact a thing?
    (3)

  7. #247
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Shippuu View Post
    Man, we don't need another 2 handed sword tank? I know what will fix it! An offensive magic and 1 handed sword using tank!!!1 That's so much better!

    Your lack of self awareness is staggering.
    Fixed for ya.

    Quote Originally Posted by Vivi_Bushido View Post
    Skills PLD can use that has casts:
    Clemency, Cure, Raise, Protect, and Stone Skin.

    Additionally, why would they make the tank have damage dealing casts when interruption is infact a thing?
    The fact of the matter is that none of the above are used regularly or commonly. The one that's most frequently used is Clemency for a quick spot heal and stoneskin when there's literally nothing else. You could make a case for protect being rarely used to rebuff someone that just died, but none of the above are frequently used during normal play. SS is rarely ever used once they get access to Divine Veil, and no competent pld uses Cure or Raise(except in PotD)), which only leaves Flash. DRK has more spells.
    (1)
    Last edited by Thunda_Cat_SMASH; 12-20-2016 at 02:22 PM.

  8. #248
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    no competent pld uses Cure or Raise(except in PotD)).
    Cure can be used to proc your own Divine Veil faster than Clemency and for less MP. Fixing Raise is as simple as letting it be used in combat. No, it wouldn't be easy to execute (no Swiftcast), especially not while main tanking, but that's all the more reason for it to be usable at all, isn't it?
    (1)

  9. #249
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by GMERC View Post
    Cure can be used to proc your own Divine Veil faster than Clemency and for less MP. Fixing Raise is as simple as letting it be used in combat. No, it wouldn't be easy to execute (no Swiftcast), especially not while main tanking, but that's all the more reason for it to be usable at all, isn't it?
    Cure's not any faster than Clemency, considering both can be cast at 2 seconds each, and MP can only possibly become an issue with frequent stance swapping. Raise being usable would be nice, but that's still support magic, and has nothing to do with damage dealing.

    Quote Originally Posted by GMERC View Post
    Sorry, forgot they shortened the cast time on Clemency. It really used to be 3 seconds.
    Not to worry, everyone slips up sometimes~ I'm a PLD/DRK main since 3.0, hence my desires for a more spell focused tank.
    (0)
    Last edited by Thunda_Cat_SMASH; 12-20-2016 at 05:57 PM.

  10. #250
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Cure's not any faster than Clemency, considering both can be cast at 2 seconds each, and MP can only possibly become an issue with frequent stance swapping. Raise being usable would be nice, but that's still support magic, and has nothing to do with damage dealing.
    Sorry, forgot they shortened the cast time on Clemency. It really used to be 3 seconds.
    (0)

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