Man, we don't need another 2 handed sword tank? I know what will fix it! Another 1 handed sword tank!!!1 That's so much better!
Your lack of self awareness is staggering.
Wait and see ^^
Except "mace / shield job" will never be a Paladin in this game, because Paladins use swords. All the more reason to have it here on another job known for using Hammers (of which there are very few to begin with). We could use another job that actually equips secondary arms, anyhow, and introducing another shield user just means that every hour put towards making non-JSE shields for Paladin is now doing double time for Viking.I picture a Hammer Tank to be more of a two-handed type.
That picture plus a shield will just be a Mace/shield Job which for some reason RPGs tend to relate more to Paladin/holy knight/priest type Jobs.
Two-handed Hammer would certainly fit more for Viking in my opinion.
Besides, Warrior is basically already a two-handed hammer job. I can count maybe two animations for WAR that wouldn't work completely interchangeably with a two handed hammer. I don't think we need another rowdy "two handed weapon they swing around and slam the ground with like madmen" tank because I think it's basically already been done to death with WAR, there's not any room for such a thing to stand out if you just want to swap out an axe head for a hammer head.
Last edited by GMERC; 12-20-2016 at 12:30 PM.
I don't think adding more tank jobs is going to make more people play tanks... I love DKs as a concept, but I dislike and don't enjoy tanking, so i'd never play one. I want SAM to be a dps class... Because we don't have a two handed sword DPSer.
Last edited by Uielyave; 12-20-2016 at 12:40 PM.
If they don't add another tank at the same time then they would need to increase the party size for dungeons from 2 dps to 3 dps to fix the queue otherwise the queue will be very long for those wanting to play dps that it could basically make people unsub from the game.
Skills PLD can use that has casts:This is unequivocally false. PLD only has two spells, and only one of them has a cast bar, those being Flash and Clemency respectively. DRK is also only a magic tank in that they have three spells, 4 if you include Dark Passenger. Neither of these tanks incorporate magic in their single target damage dealing, and DA isn't magic, but the Abyss. As of now, there's no tanks that incorporate magic and weapon play into their core play style, which optimal usage would involve using both offensive and defensive magics and balancing aggressive weapon play. Red Mage fits as a magic tank. DRK is more accurately described as an antimage tank.
Clemency, Cure, Raise, Protect, and Stone Skin.
Additionally, why would they make the tank have damage dealing casts when interruption is infact a thing?
Fixed for ya.
The fact of the matter is that none of the above are used regularly or commonly. The one that's most frequently used is Clemency for a quick spot heal and stoneskin when there's literally nothing else. You could make a case for protect being rarely used to rebuff someone that just died, but none of the above are frequently used during normal play. SS is rarely ever used once they get access to Divine Veil, and no competent pld uses Cure or Raise(except in PotD)), which only leaves Flash. DRK has more spells.
Last edited by Thunda_Cat_SMASH; 12-20-2016 at 02:22 PM.
Cure can be used to proc your own Divine Veil faster than Clemency and for less MP. Fixing Raise is as simple as letting it be used in combat. No, it wouldn't be easy to execute (no Swiftcast), especially not while main tanking, but that's all the more reason for it to be usable at all, isn't it?
Cure's not any faster than Clemency, considering both can be cast at 2 seconds each, and MP can only possibly become an issue with frequent stance swapping. Raise being usable would be nice, but that's still support magic, and has nothing to do with damage dealing.Cure can be used to proc your own Divine Veil faster than Clemency and for less MP. Fixing Raise is as simple as letting it be used in combat. No, it wouldn't be easy to execute (no Swiftcast), especially not while main tanking, but that's all the more reason for it to be usable at all, isn't it?
Not to worry, everyone slips up sometimes~ I'm a PLD/DRK main since 3.0, hence my desires for a more spell focused tank.
Last edited by Thunda_Cat_SMASH; 12-20-2016 at 05:57 PM.
Sorry, forgot they shortened the cast time on Clemency. It really used to be 3 seconds.Cure's not any faster than Clemency, considering both can be cast at 2 seconds each, and MP can only possibly become an issue with frequent stance swapping. Raise being usable would be nice, but that's still support magic, and has nothing to do with damage dealing.
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