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  1. #1
    Player GMERC's Avatar
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    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Shippuu View Post
    (If we got Viking I'd prefer it to dual-wield axes tbh)
    Why? Did you have a better suggestion for a job to use Hammers/Maces? Because I can't say I know of any known for using them. Kind of seems like a waste to opt for dual wielding hand axes on a tank, doesn't it? When we have perfectly good shield models only being used by one job (with only a small handful actually being truly specific to Paladin)?

    Quote Originally Posted by Shippuu View Post
    Healers are a whole other issue though, as they are practically even more stressed for viable job options than tanks in my opinion.
    Pretty much. Which is why unfortunately we're more likely to get Red Mage as a Healer than we are to get them as a proper caster (with some manner of close quarters fighter being about equally likely as getting them as a Healer). After that? Kind of a weirder spot, and all you can really do is take a vaguely magically oriented job from someplace in the series' history and kinda convert it into being a healer (Astrologian being Literally Time Mage meets Oracle borrowing the name from Astrologer). I'd actually be inclined to say Bard would have been an excellent choice had they not kinda blown their load on that in 1.x assigning it to the Archer that was a shoe-in for becoming Ranger. Bishop barely qualifies as recurring and is sort of unremarkable unless you look at Bravely Second's take on it. In short, it's a mess, and as much as I wouldn't want it, they might have to opt for Red Mage in the healer role and bite the bullet and do some manner of Chemist later down the line. But oh well, there's always Green Mage, which is largely a blank slate outside of a small number of buffs in the Green Magic kit not being simple stuff other jobs have used time and again (Bubble and Oil come to mind).

    I doubt they'd try and justify using Sage, but it's also an option.
    (3)
    Last edited by GMERC; 12-22-2016 at 06:54 PM.

  2. #2
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by GMERC View Post
    snip.
    I don't think RDM will be healer but I've seen a lot of people with your same opinion so I would say its not a bad guess. We'll be finding out tomorrow night though!

    Quote Originally Posted by FallenWings View Post
    But DPS already have two eastern themed jobs!

    Tanks(or healers) should get SAM just to even that out. /eyeroll
    I mean, its as bad as the Sword argument, I've seen them both used quite a bit and it is just a bit silly really.
    But both arguments can be won at the same time if RDM is DPS and SAM is tank.

    Best bet is like I said just wait till tomorrow night, if RDM is announced as a DPS I strongly believe SAM will be a tank, providing it gets teased, if RDM is announced healer though.. I don't want it but SAM might end up with the DPS slot and Tanks would get the original job if they do that again and if you count AST as an original.
    (2)
    Last edited by Katana190; 12-22-2016 at 07:17 PM.

  3. #3
    Player
    Shippuu's Avatar
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    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GMERC View Post
    Why? Did you have a better suggestion for a job to use Hammers/Maces? Because I can't say I know of any known for using them. Kind of seems like a waste to opt for dual wielding hand axes on a tank, doesn't it? When we have perfectly good shield models only being used by one job (with only a small handful actually being truly specific to Paladin)?
    No, I don't particularly have a better suggestion for a job to use hammers/maces, partially because I don't really see them as being a necessary addition to the game. Many games don't use Hammers for their classes, and there isn't particularly a defacto hammer wielding job in Final Fantasy games. I just don't see how hammer = viking, who in my opinion are more known for axes than anything else. But I suppose the whole mjolnir+thunder aspect has some appeal. If I had to give a tank job a hammer, I'd probably give it to Judgemaster.

    I'd opt for them to dual wield because if they're to be a tank it would certainly be something we don't have as a tank yet. I'd rather avoid any job actually using the actual same weapon/offhand as another job. Why must PLD share their shields? That's like saying we have all these perfectly good spear models only being used by one job, or all these bow models, etc. etc. People often jump all over SAM not being a tank cause it uses another sword etc. but katanas are usually always their own classification of weapon in Final Fantasy games anyways and would be used different than the massive slabs of metal that are DRK greatswords. A shield + 1h weapon is a bit harder to make more unique attacking animations for if you have 2 jobs using them. If Viking's were to have shields, I'd rather them then have a shield + spear if anything.
    (3)

  4. #4
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Shippuu View Post
    No, I don't particularly have a better suggestion for a job to use hammers/maces, partially because I don't really see them as being a necessary addition to the game. Many games don't use Hammers for their classes, and there isn't particularly a defacto hammer wielding job in Final Fantasy games. I just don't see how hammer = viking, who in my opinion are more known for axes than anything else. But I suppose the whole mjolnir+thunder aspect has some appeal.
    Viking is as much known for hammers as axes. My insistence on incorporating a lightning theme doesn't just come from good old fashioned Thor wank, but also from the fact that Vikings had more or less exclusive ownership of hammers in their debut appearance (aside from Onion Knight who could equip most anything and Ninja, who could use Mjolnir because ? ? ?) and hammers as a weapon class were all inherently Lightning elemental.

    And that's not even getting into the real lack of any kind of blunt damage besides knuckles in this game.


    Quote Originally Posted by Shippuu View Post
    If I had to give a tank job a hammer, I'd probably give it to Judgemaster.
    Judgemaster, and Judges in general have never used hammers. Assigning them that just because of a Judge's gavel seems a bit strange.

    Quote Originally Posted by Shippuu View Post
    Why must PLD share their shields?
    Why must only one job in the entire game use shields? Just because Paladins equip shields doesn't mean the use of a shield should just be off-limits forever.

    Quote Originally Posted by Shippuu View Post
    A shield + 1h weapon is a bit harder to make more unique attacking animations for if you have 2 jobs using them.
    But we already have Ninja. By this logic shouldn't it be too hard to make unique attacking animations for a dual wielder if you have 2 jobs doing it? Or another two-handed sword user? (We know the answer to these questions is no, because fighting styles would absolutely vary between each job's weapon despite similarities in how one arms themself.)


    Quote Originally Posted by Shippuu View Post
    If Viking's were to have shields, I'd rather them then have a shield + spear if anything.
    The idea that on one hand Viking shouldn't be a hammer job because they're "not known for it" (despite literally being known for it) and on the other they should be assigned a weapon they've literally never used is sort of baffling.

    Like, I'd enjoy a Shield+Spear user too, but I don't think there's any job (besides Dragoon, who did in fact equip shields along with their spears in several games) that exists that could be associated with that idea.
    (1)

  5. #5
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GMERC View Post
    And that's not even getting into the real lack of any kind of blunt damage besides knuckles in this game.
    The type of damage a weapon does is close to irrelevant in the grand scheme of things in this game, outside of very specific mechanics in a few fights and various minor buff/debuffing. Just because there's only really one main source of blunt damage types doesn't necessarily mean there needs to be more. On top of that, we could easily see the game change to dissolve damage typing altogether if SE so chooses.



    Judgemaster, and Judges in general have never used hammers. Assigning them that just because of a Judge's gavel seems a bit strange.
    Considering how many jobs use swords in past games something has to break at somepoint from just using swords if they don't want to continue doubling down on different classifications of swords. Dark Knights never used Scythes until Final Fantasy XI. It wasn't even a weapon classification until XI either. Judge Drace from FF12 also used weapons that were mace-like in appearance.


    Why must only one job in the entire game use shields? Just because Paladins equip shields doesn't mean the use of a shield should just be off-limits forever.
    You didn't say shields in general though, you specifically said the shields currently in the game, which any past level 50 is exclusive to GLA/PLD. Caster shields were a relic from 1.0 that have been phased out. But given SE seems intent on making each job's primary arms unique to that job means shields are done. Now, they could implement a different kind of shield type in the future sure, such as very large tower shields for say something like Templar then sure. But to re-use the same shields already in the game as you stated, that should be avoided.


    But we already have Ninja. By this logic shouldn't it be too hard to make unique attacking animations for a dual wielder if you have 2 jobs doing it? Or another two-handed sword user? (We know the answer to these questions is no, because fighting styles would absolutely vary between each job's weapon despite similarities in how one arms themself.)
    When you're dealing with dual wielding, or holding weapons with two hands, you have a lot more variety with how that weapon can move and be used. Using just a one handed weapon however you're a bit more limited. Obviously it's not impossible and there's plenty they can do still, but it is still something to consider. A sort of "can we make this job's animations flashy/different enough from the way PLD attacks?" The answer is yes, of course, but it all depends on their creative team.


    The idea that on one hand Viking shouldn't be a hammer job because they're "not known for it" (despite literally being known for it) and on the other they should be assigned a weapon they've literally never used is sort of baffling.
    I meant more specifically the archetype of a classical/fantasy viking, who more traditionally used axes and spears more than hammers. The Viking in Final Fantasy III was hardly a memorable job to stand on it's established appeal (Or else it would have returned in other FF games like other classics). So if they're going to add viking it's going to need to pull from generic viking tropes. Which again, are significantly used up by this game's version of Warrior (Which may just increase with Stormblood coming out likely giving them even more).
    (1)