Poor RDM, so much swag yet everyone thinks he doesn't count because he isn't a samurai
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Poor RDM, so much swag yet everyone thinks he doesn't count because he isn't a samurai
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Only have an issue with these ones, because following this logic some healers in XIV would be considered tanks as well. And they're obviously not.Oh yeah, tanks are there to take damage as you say? That's good, because then we have such classic Final Fantasy Samurai abilities skills such as:
Grace Under Pressure: Doubles damage dealt when HP is critical. (FFX-2)
No Fear: Bestows Protect and Shell on the user. (FFX-2)
Clean Slate: Restores the user's HP and removes all her status abnormalities. (FFX-2)
Hayate: Raises Evasion and bestows Haste on the user. (FFX-2)
Third Eye: When active, the next physical attack is evaded. (FFXI)
Seigan: reduces cooldown of Third Eye, gives Third eye a chance to evade multiple attacks, has a chance to counter-attack if hit. (FFXI)
Lots of history of defensive and tank-like abilities I'd say. And this isn't even touching games like Bravely Default where the samurai archetype Swordmaster is just chock-full of all manner of counter-attacks that require the user to be hit first.
And that skill from XI was garbage. SAM in XI were used mostly as TP sticks more so than anything else.
While it might be true that there's history of SAM being tanky.. how much history is there of DRKs being tanks?
Will elaborate further later if need be, posting on this site from a tablet makes me feel as though I'm going to have an aneurysm.
Last edited by Kyuuen; 12-18-2016 at 05:23 AM.
SAM's iteration in FFXI had the foundations of being a tank, just because it wasn't executed correctly and the system didn't work doesn't discredit those are absolutely abilities in-line with a tank role. Whether the skill was useful or not in the grand scheme of the entire job doesn't discredit the fact the job has a history of abilities that could be taken from inspiration-wise to be given to a new iteration of SAM in FFXIV.Only have an issue with these ones, because following this logic some healers in XIV would be considered tanks as well. And they're obviously not.
And that skill from XI was garbage. SAM in XI were used mostly as TP sticks more so than anything else.
While it might be true that there's history of SAM being tanky.. how much history is there of DRKs being tanks?
Will elaborate further later if need be, posting on this site from a tablet makes me feel as though I'm going to have an aneurysm.
I have no clue why you'd even bring up DRKs because that would only hurt any kind of argument against a SAM tank. DRK had LESS of a history with defensive abilities in past games than SAM has, and yet SE decided to make it a tank anyways, because it fit other criteria they were looking for (Tank armor, Thematically fit with planned scenario/setting, popular and requested job with lots of appeal/allure). The fact they took a job with less history of defensive abilities and made it a tank means that even if SAM didn't have ANY defensive/tanky abilities they could still use it as a tank for the same reasons they picked DRK. The fact that SAM does have a history of tanking ability (as well as stats/equipment) means it has an even stronger basis for a possible choice for another tank job.
We don't need any new tanks in Stormblood. We don't need any new healers in Stormblood. Whether they add any or not, and whether or not any job is Samurai, has already been long decided.
It would be a complete waste to make another Tank out of Samurai. But they either will or they won't.
You don't actually believe they will add 2 dps jobs at the same time right?We don't need any new tanks in Stormblood. We don't need any new healers in Stormblood. Whether they add any or not, and whether or not any job is Samurai, has already been long decided.
It would be a complete waste to make another Tank out of Samurai. But they either will or they won't.



is like if i say we don't need another dps in stormblood, it would be a complete waste of time make another dps intead to improve the actual jobs and stats system.
in a mmo holy trinity based add more jobs that spots in end conten is a waste of time and resourses, add jobs is a way to add new gameplays and new experiences to do they role for all, say we dont need more tanks or healers but be open to recive more and more dps is a pretty selfish actitude.
Last edited by shao32; 12-18-2016 at 07:59 AM.
I'm pretty sure they said they're not doing that, since they did it with DRK, and everyone was hoping that was going to be a DPS job.


I bring DRK up because at no time in the past has it been known for being a tank. Yet you present SAM with a slew of abilities; which most of said abilities don't even show up within a singular title, as though it can't be anything but tank. Following the same logic then DRK should not be a tank, but here we are. My overall point is that past entries have no bearing for what is or could be in XIV.
Last edited by Kyuuen; 12-18-2016 at 07:50 AM.
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