Did we get /throwfish to replace /snowball yet?
Did we get /throwfish to replace /snowball yet?
Actually, it's a subtle change, but when you're asleep in combat, you'll be asleep on your feet, hunched over and eyes closed.I would like to see more in-combat animations for the ailment status effects. Like:
Damages = at every level of hp (yellow and red) the character 'standby animation' changes in a more 'drammatic' one.
Sleep = character falls on knees on the ground for the sleep period.
Petrify = character stops completely any movement and becomes stone graphically (like in FF8).
And so on..
100% agree with OP .. idle animation in Tera are beautiful.. and brings a bit of life more even in an area full of afk ppl![]()
It's such a minor detail, but I absolutely love how idle animations are done in other games and would love to see something like that here =)
I kinda want a little /duel animation that allows you to get into small fights with others, juking and all. Kinda like the random glitches in FFX with Tidus and Wakka. maybe a little Witcher 2 like Mini-game, but that's probably asking for too much.
Some idle animations i'd like to see:yawning,stretching,cracking neck/knuckles,mi'qote tail wagging,mi'qote ears flicking,maybe even your character getting bored after waiting too long.
There are some great suggestions for idle animations in here and I made sure to forward them to the dev. team. They said they will be looking into more movements while players are idle!
I would love for my Miqo'te to play with her tail or bounce up and down while idle.![]()
Bethany "Rukkirii" Stout - Community Team
Or chase her tail.
I just want /sigh and /slap in.
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