Actually, it's a subtle change, but when you're asleep in combat, you'll be asleep on your feet, hunched over and eyes closed.I would like to see more in-combat animations for the ailment status effects. Like:
Damages = at every level of hp (yellow and red) the character 'standby animation' changes in a more 'drammatic' one.
Sleep = character falls on knees on the ground for the sleep period.
Petrify = character stops completely any movement and becomes stone graphically (like in FF8).
And so on..
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