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  1. #1
    Player
    Join Date
    Mar 2011
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    Gridania
    Posts
    4,964

    Primal Drops: What we want!

    Just so the community team can have a solid place to point when we as a community speak out about this issue.

    From what I can gather (Feel free to correct me) The main frustration with Primal loot is not that it doesn't drop often, or how hard the battle is, the wait to re-enter, or the number of charms/nuts we need.

    The real issue is that we can't pass the weapons to those who actually need them.

    Vote if you think the only thing we need to change is how the Primal loot is distributed!

    *edit*
    This post itself isn't about any other solution than passing of drops if you want to suggest another solution don't like this option. Only vote for this if you think the only thing that needs to change is the abillity to pass your weapons (Keep the U/U but allow them to be distributed after the kill)

    Furthermore if anyone else wants to propose a idea for a solution let me know and I'll link it in this as the post for ____ idea. I'll try to keep replicated ideas on a single post though I am human so let me know if you think i misjudged your idea as the same as someone elses. I'll format this post accordingly when other ideas roll in.

    Drop suggestion posts.
    Click the blue arrow to forward to the suggestion you agree most with and give it a like!

    Jynx: Just allow us to pass drops (This post).
    Quote Originally Posted by Jynx View Post
    Keep current drop rates, allow us to pass the weapons after the kill.

    Chardrizard: 100% totem drop rate, but more totems required.
    Quote Originally Posted by Chardrizard View Post
    100% drop rate totem, but increase the amount needed accordingly. At least it's a progress every win instead of luck based.

    Asiaine
    : (Keep everything as it) Make duplicate drops to a player become 10 totems.
    Quote Originally Posted by Asiaine View Post
    My Suggestion:

    If a drop would randomize to be a duplicate, it should become 10 totems in your loot pool instead. This can then be exchanged for the item you need, or passed to someone so they can get the item they need.
    (51)
    Last edited by Jynx; 04-13-2012 at 02:48 AM. Reason: Clarity

  2. #2
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Don't have we the tokens for this? We can pass them
    (2)

  3. #3
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    It doesn't matter that we get tokens. What if I get my 5th pair of claws, why can't I pass that to someone else ? Or what if I get a repeat pair of claws, and someone get a repeat bow? Shouldn't we be able to trade?

    SE said that the reason of having weapons drop to a players Inventory was because some people are there just to help, if you want a weapon you must get a lantern.

    Either:
    Do away with weapons going straight to inventory and make them tradable from the loot list.

    Or

    Do away with weapon drops and make it so everyone who has a lantern gets a totem, 10 battles and you're guaranteed a weapon, Faster if the totems are traded.
    (3)

  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    It doesn't matter that we get tokens. What if I get my 5th pair of claws, why can't I pass that to someone else ? Or what if I get a repeat pair of claws, and someone get a repeat bow? Shouldn't we be able to trade?

    SE said that the reason of having weapons drop to a players Inventory was because some people are there just to help, if you want a weapon you must get a lantern.

    Either:
    Do away with weapons going straight to inventory and make them tradable from the loot list.

    Or

    Do away with weapon drops and make it so everyone who has a lantern gets a totem, 10 battles and you're guaranteed a weapon, Faster if the totems are traded.
    if they allowed items to be passed the drop rate would be nerfed to av status. Thats a lose for everyone.
    (0)

  5. #5
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by syntaxlies View Post
    if they allowed items to be passed the drop rate would be nerfed to av status. Thats a lose for everyone.
    Pretty much that's why I don't want that.
    (0)

  6. #6
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    token, tolem, charm passing is a piece of shit, rather remove those shitty tolem and let us pass the wep instead

    +1 vote
    (3)

  7. #7
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    It was explained before that they are unable to do it with current engine because of how primals chest works. Everyone gets their own personal chest instead of shared like dungeon's chest. Not that i am against this idea, it might just not be possible with current system, although it doesnt make sense too since we can pass totems...
    (0)

  8. #8
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Chardrizard View Post
    It was explained before that they are unable to do it with current engine because of how primals chest works. Everyone gets their own personal chest instead of shared like dungeon's chest. Not that i am against this idea, it might just not be possible with current system, although it doesnt make sense too since we can pass totems...
    I believe the faction lvl quest chest is also personal chest & the item can pass around after loot
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
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    Gridania
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    Quote Originally Posted by Chardrizard View Post
    It was explained before that they are unable to do it with current engine because of how primals chest works.
    Even a confirmation that loot like this wont exist in 2.0 wont exist would do me. I remember the original justification was they didn't want "Point systems" to emerge like in EVERY SINGLE OTHER MMO in history so they made the loot drop to random people without a chance to pass to avoid the "Drama".

    But if this is how you solve that problem....I want my problem back.
    (3)

  10. #10
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Chardrizard View Post
    It was explained before that they are unable to do it with current engine because of how primals chest works. Everyone gets their own personal chest instead of shared like dungeon's chest. Not that i am against this idea, it might just not be possible with current system, although it doesnt make sense too since we can pass totems...
    no, it was completely possible with this engine. it may not have been possible with their programming talent, but that would be another issue.
    (0)


    http://crystalknights.guildwork.com/

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