Page 3 of 3 FirstFirst 1 2 3
Results 21 to 22 of 22
  1. #21
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Depending on how u'r yards built u can make them work sorta (got 3 on my FC Lawn, 1 by door, under strike dummy & 1 under the 2014 sun topped tree... could possibly fit 1 more but not sure if I have space to remove another item without damaging yards "Fixed" overall look) we just gota "Tetris" it just right to look semi-natural without overlaping (unless u can pull it off by the overlap being under somthing low to ground, like rocks, flower pots or a big birdbath)
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  2. #22
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,488
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Frowny View Post
    They can let us paint furniture and apply different textures... I REALLY doubt the true reason is engine limitations unless they hardcoded something ridiculous.
    You are playing the same game? They seem to make backward mistakes like this all the time. Wouldn't be surprised if it has something to do with the fact they are open zones and how the ground is coded for the whole zone. They would then need to make special items that would allow for new ground textures. Also the threat that fixing said problem means they would need to cancel the gear in 4.2.

    Or they could have implemented instanced housing and allowed for unique skins and weather effects.
    (1)

Page 3 of 3 FirstFirst 1 2 3