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  1. #1
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3

    New thoughts on the upcoming changes.

    You should know by now how distraught I was when the "simple" battle system was announced. Well, after giving it a lot of thought and reading others opinions, I can see something VERY good come out of this.

    Let's say you decide to cast Blizzard and I decide to cast Aero in the time interval allotted; we would be able to perform some deadly concoction that might add slow as an effect. Hell, you can cast both spells yourself for the added effect.

    Instead of relying on procs to mitigate movement, you could add some REAL depth to the game. This would make Mages A LOT more fun and extremely interesting.

    The current spell combos only add extra damage and the debuffs are tied to procs. You should remove the procs from spells and add more complex spell combos. You could also make gear that makes your spell concoctions more successful, allowing the debuff to take effect.

    I know they are going to add skillchains at a later date and perhaps the system being implemented is just something to keep the current demographic, occupied. What ever the case is, there is definitely potential in the system you have introduced, but it is too simplistic. At least in my opinion anyway.

    What are your thoughts guys? I know I'm always flailing the mace around, but I'm seeing something REAL fun with this.
    (2)

  2. #2
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Thunder + Water = Paralyze
    Stone + Water = Slow
    Aero + Fire = Poison
    Scourge + Aero = Blind
    Banish + Fire = Dia
    (1)

  3. #3
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I like the idea of 2 + mages working together with spells. ESPECIALLY if the game detected it and made a bigger animation, like a skill chain but more fluid. In a skill chain a separate animation would play, it would be nice if doublefire actually merged the animations playing and grew larger and exploded
    (0)

  4. #4
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    SE used this type of system in a little gem of a game called "Final Fantasy Crystal Chronicles." Mages had only elemental spells, but if you stacked certain spells together a number of enfeebling or stronger spells would ensue.

    Like if mages stacked BLizzard and Blizzard together it would create a powerful Blizzaga

    Stack Aero & Water it would create Poison.

    I still hold out some hope that SE will one day in fact put this in the game as some form of mage & mage skill chain. It would be awesome!

    DS version showing solo magic stacks: http://www.youtube.com/watch?v=mD1AialZFug

    Gamecube version (more impressive) http://www.youtube.com/watch?v=2dMDD...eature=related (magic casting starts @ 0:48 in the video)
    (2)
    Last edited by ChiefCurrahee; 11-26-2011 at 01:11 AM.

  5. #5
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by ChiefCurrahee View Post
    SE used this type of system in a little gem of a game called "Final Fantasy Crystal Chronicles." Mages had only elemental spells, but if you stacked certain spells together a number of enfeebling or stronger spells would ensue.

    Like if mages stacked BLizzard and Blizzard together it would create a powerful Blizzaga

    Stack Aero & Water it would create Poison.

    I still hold out some hope that SE will one day in fact put this in the game as some form of mage & mage skill chain. It would be awesome!
    Ah..so SE has done this. This system has definitely been tossed around then.
    (0)

  6. #6
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Yes and it was actually quite fun, but it did feel like is was too streamlined to me. Then again the entire CC series feels like untapped potential when I played it. (I've skipped the Wii title)
    (0)


  7. #7
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I'm not a mage person, but the sounds of that.. kinda makes me a person who doesn't like mage class all that much.. give it a chance if they put something like that in.. though that's what they seem like they are doing <3
    (0)