The 250 stuff from alex is not outdated its a help to get to raiding and until you have you shire gear what you need (what is btw not much for the most classes) and on top of it it is more than just fine for all of your "not main classes".I mean.... it's outdated gear. If you're spending that much time running a9 over and over again for one drop couldn't you, oh i dunno, spend an hour farming mats and getting a i250 piece crafted? Shire gear is 260. I ran through normal once.. maybe twice. Didn't need any i250 gear from there because it was outdated upon release


Most folks doing alex normal are gearing alt jobs as there tomes will be used on there mains..I mean.... it's outdated gear. If you're spending that much time running a9 over and over again for one drop couldn't you, oh i dunno, spend an hour farming mats and getting a i250 piece crafted? Shire gear is 260. I ran through normal once.. maybe twice. Didn't need any i250 gear from there because it was outdated upon release
And most people don't bother buying the 250 crafted stuff because its ridiculously expensive and doesn't last very long. in a few weeks chances are i'll be replacing my 250 alexdrian caster gear with the new 24 man stuff. so there's no way i'd be spending 15-20 million on a set of 250 crafted stuff. (current prices. It would have been even more earlier in the patch)


RNG is fine if it's done right. When you look a t the ex primal loot system it's almost perfect.Because the walking talking subbing tools think RNG is still a valid "gameplay" trope for player retention.
To be fair, the other loot system they have in place for some of the trials makes more sense, where within 10 runs you either have a stab at getting your weapon drop as RNG, or turn in the 10 tokens you automatically obtained one per run. Wish they applied it everywhere else. People got other stuff to do with their time than to lose rolls to tunnel vision programming.
Primary source of loot is RNG with a secondary source is from tokens you get from wins. X number of tokens can be traded for an item of your choice if RNG hasn't rewarded you.
The only way the system could be better is if the tokens didn't take inventory space.
I said in another thread it's a system that should be implemented a cross all content.
Even Alex. for example Clear a9 get the RNG drops as usual. But also get a token of some form. So if you've cleared a9 X number of times and still not won your bolt or chain from RNG. You can still spend your tokens on getting one. If one you do win the roll then you can spend your tokens on something else instead just like primals. Guarantees progression so you can't lose. But you can still win.
Would work in 24 man raids as well. Keep losing the roll on the body you want. No problem if you've done it X number of times you can buy it with your tokens instead..
Last edited by Dzian; 12-17-2016 at 10:52 PM.
Yeah totally. With the absolute high-end content they could just scale the number of times, i.e. instead of 10x, you need to run it 20x, and so forth.RNG is fine if it's done right. When you look at the ex primal loot system it's almost perfect.
Even Alex. for example Clear a9 get the RNG drops as usual. But also get a token of some form. So if you've cleared a9 X number of times and still not won your bolt or chain from RNG. You can still spend your tokens on getting one. If one you do win the roll then you can spend your tokens on something else instead just like primals. Guarantees progression so you can't lose. But you can still win.
Would work in 24 man raids as well. Keep losing the roll on the body you want. No problem if you've done it X number of times you can buy it with your tokens instead..
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