Quote Originally Posted by Sephrick View Post
The development team is between a rock and a hard place. They can make detailed promises now, and possibly disappoint later; or keep quiet now, and seem methodical and concise later. Either way, they're going to lose people. What it boils down to is acceptable loss, which staying tight-lipped now will provide.
Very good points all! Your post is full of insight, none sharper than the statement quoted above. I just hope they don't resort to oversimplifying the game for the sake of procedural consistency. That would be extremely sad indeed.

R