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  1. #11
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Nerfing Blood Weapon, Dark Passenger, and not understanding that Dark Knight needs buffs to Dark Dance in a different manner just proves how little you know about the Job. Clemency restoring TP is completely unneeded unless they throw another juggernaut boss like the Manipulator at us, and the Divine Veil buff is unneeded, the range increase might be nice though.

    Edit: If you want Dark Knight to function better as an off-tank, all they need is one ability added: Shadow Spikes.

    Code:
    Shadow Spikes
    Cast: 3s
    Recast: 2.5s
    MP Cost: 884
    Coats target party member or self in a layer of vicious spikes.
    These spikes deliver an attack with a potency of 10 every time physical damage is suffered for 30 minutes.
    If cast on a party member, potency is halved, however any parries or blocks performed by the party member will act as if the Dark Knight had parried the attack.
    Can only be active on one target at a time.
    If you wanted to go one step further, just remove the PvP requirement to Sole Survivor's secondary effect.
    (6)
    Last edited by MiniPrinny; 12-15-2016 at 01:14 AM.

  2. #12
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by magnanimousCynic View Post
    Crazy/untested idea here, but what if you could apply Blood Price to a party member at the cost of a longer recast time? Maybe even a cooldown like "Echo of the Abyss" where you put it on a party member and your Blood Price/Low Blow/Reprisal can trigger when they get hit or parry? It fits the theme of a Dark Knight protecting the weak and innocent.
    I think that'd work since losing out on procs is one of the main reasons why Dark Knight avoid off-tanking.
    (0)

  3. #13
    Player
    Jamafore's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Jamafore Ironguard
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    Is it bad that in large pulls I'm almost relying on Dark Passenger's blind effect till I get hate settled and to ease the amount of healing the healer has to use? It's almost always the second thing I do after hitting Blood Price. Why take it away? Granted it's not a huge amount of mitigation, but I'm in the school of every little bit helps
    (0)
    "Facts are chains that bind perception and fetter truth. For a man can remake a world if he has but a dream and no facts to cloud his mind."

  4. #14
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jamafore View Post
    Is it bad that in large pulls I'm almost relying on Dark Passenger's blind effect till I get hate settled and to ease the amount of healing the healer has to use? It's almost always the second thing I do after hitting Blood Price. Why take it away? Granted it's not a huge amount of mitigation, but I'm in the school of every little bit helps
    Dark dance+ dark passenger is one of DRK's best CD combos

    Sometimes I like to combine foresight with dark mind to create a weaker shadowskin
    (0)

  5. #15
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jamafore View Post
    Is it bad that in large pulls I'm almost relying on Dark Passenger's blind effect till I get hate settled and to ease the amount of healing the healer has to use? It's almost always the second thing I do after hitting Blood Price. Why take it away? Granted it's not a huge amount of mitigation, but I'm in the school of every little bit helps
    I usually Dark Passenger + Dark Dance, Drop Grit with BP while spamming DA + Abyssal Drain, with a Balance card (AoE one) I'm crit healing myself for 2k which is pretty fun.
    (0)

  6. #16
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jamafore View Post
    It's almost always the second thing I do after hitting Blood Price.
    Using DA+DP under BP is a bad idea - any attack that misses you won't give you back mana. However once BP ends you can freely use DA+DP and DA+DD and they're actually pretty decent at that point.

    But that doesn't mean they're perfect. DA+DP and DA+DD are both useless in raids, they're basically dungeon-exclusive cooldowns. This isn't necessarily a bad thing but if you have the option of having a cooldown that can be used in both or a cooldown that can just be used in one, surely you'd want the one that can be used in both.

    I think talk of tank changes atm are pretty pointless though - a lot is probably going to change in 4.0 so any change like "they should make DA+DD do this!" could contradict with some other change they're making that we have no idea about. I guess they could change some things in 3.5 but it'd be pointless when there's no new raid content.
    (0)

  7. #17
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Convalescence, Provoke, Awareness, & Foresight are the 4 tank abilities I think will be removed from GLD/MRD and placed in the role bin, the 5th being a 'Second Wind for Tanks' or something relatively new. I think Bloodbath and Mercy Stroke are going to remain/become WAR exclusive opposed to Role Abilities. And please please something to counter to the loss of IR (Foresight's replacement? Lvl2 ability) T.T

    But by that list, the Job with the heighest ceiling for changes is PLD, as losing Conva, Awar, and Prov means 3 new abilities for Gladiator: which I'm predicting is a stoneskin replacement via phalanx, an enmity utility, and a wildcard

    What I hope for with DRK is a new mechanic working parallel with our current rotation/DA use. Something that can be utilized for reflecting damage (MT) or increasing personal DPS / utility (OT). I don't expect the swimming pool of DRK utility is ever going to get very deep tho tbh.
    (0)
    Last edited by Xenosan; 12-16-2016 at 12:34 AM.

  8. #18
    Player
    Zampp's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Astral Taka
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by cetrei View Post

    DA Effect: Procs any ability with extra enhanced effects.
    1. Low Blow: Target's slashing resistance reduced by 5% for 15 seconds. Stacks with Storm's Eye/Dancing Edge.
    2. Unleash: Target's (and only the target's) magic resistance reduced by 15% for 6 seconds.
    Aight so lets just make PLD 100% useless again. K
    (2)

  9. #19
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Xenosan View Post
    Convalescence, Provoke, Awareness, & Foresight are the 4 tank abilities I think will be removed from GLD/MRD and placed in the role bin, the 5th being a 'Second Wind for Tanks' or something relatively new. I think Bloodbath and Mercy Stroke are going to remain/become WAR exclusive opposed to Role Abilities. And please please something to counter to the loss of IR (Foresight's replacement? Lvl2 ability)
    Sooo.... PLD "loses" 4 abilities, DRK loses access to 2 cross-class (when they were already starved), and WAR loses..... nothing? That's how we balance right there!

    Unless I'm terribly misinterpreting something, that's a horribly skewed idea there
    (0)

  10. #20
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Fluffernuff View Post
    Unless I'm terribly misinterpreting something, that's a horribly skewed idea there
    Things are not balanced atm, especially for GLD/CNJ. That's why this cross class system is being swept away. WHM lost traited SS/Protect, but they don't get traited Virus or E4E in turn.

    Trepidation in this change is due for WAR more-so than PLD/DRK I think, they have a lot to lose in the Pugilist cross-class being nixed. I think it's very likely WAR will lose IR. Hopefully in place of Foresight they get their own Marauder version of IR or DRG's Life Surge.

    Consider too that skills moved to Role pool will essentially be traited for all jobs now. So a traited Conva, Awareness, Foresight, this is ultimately a win for everyone imo, just 'more of a win' for jobs with the least to lose (jobs that don't have as good cross class picks currently).
    (0)
    Last edited by Xenosan; 12-17-2016 at 10:31 PM.

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