Don't touch tanks pls. Our rotations are fine. I don't wanna fall asleep between tank-busters.
Don't touch tanks pls. Our rotations are fine. I don't wanna fall asleep between tank-busters.
I think tank jobs should lose tank and dps stances, and rely on actually needing to keep enmity rather than being a dps (like PLD, NIN, and WAR in FFXI).
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Why should TANKS lose their TANK stance if you don't want them to DPS? I get that you want tanks to spend more time tanking, but removing BOTH stances for that to happen? You have some incredibly flawed logic there. I'm not even going to touch on the fact that WAR and DRK have skills that can only be used with that stance on or are changed by that stance.
Besides,
This isn't FFXI. This is FFXIV. They shouldn't be compared and FFXI definitely isn't the official guide on how FFXIV should and shouldn't work.
Moving back to the OP's post, if there's any skills I want to see removed/changed for 4.0, It'd be Bloodbath and Foresight being merged into one skill. Fracture should also be buffed to be worth keeping up outside of specific scenarios.
Last edited by magnanimousCynic; 10-23-2016 at 12:33 PM.
In ffxi tanks didn't have tank stance or dps stance. Their enmity tools were enough to hold hate so it was just a choice to use them or not. It could technically work this way in ffxiv too since tanks don't actually need their tank stance to hold hate, most end game tanks full time dps stance anyway.Why should TANKS lose their TANK stance if you don't want them to DPS? I get that you want tanks to spend more time tanking, but removing BOTH stances for that to happen? You have some incredibly flawed logic there. I'm not even going to touch on the fact that WAR and DRK have skills that can only be used with that stance on or are changed by that stance.
Besides,
This isn't FFXI. This is FFXIV. They shouldn't be compared and FFXI definitely isn't the official guide on how FFXIV should and shouldn't work.
Moving back to the OP's post, if there's any skills I want to see removed/changed for 4.0, It'd be Bloodbath and Foresight being merged into one skill. Fracture should also be buffed to be worth keeping up outside of specific scenarios.
Since we're talking about simplifying rotations, what this would do is remove the need to stance dance, you'd just focus on generating enmity or focus on dpsing removing that middle man of changing your stance to whichever you're planning on doing.
It would require some fine tuning and tweaking and in some cases (as you said WAR relies on its stances for half its skills) complete overhauls.
Last edited by Cabalabob; 10-23-2016 at 01:04 PM.
i just want to say that if tanks dps lowers too much more, no one would be able to beat story quests with them even, so please no. i know you might love ff11 but i dont want to see tanks taking 10 minutes to solo one overworld regular mob thanks
Tanks in ffxi has tanks and dps stances. It was called PDT gear and TP gear.
If anything I would like to see PLD be made MORE complex
this sort of touches on another thread about worrying about skill gutting, and that theyre gonna add a list of role cross class abilities.
Not sure what angle you mean by complete, but i personally would like it to be more paladin-like which kind of worries me that they may just take the cnj thing out of it completely, instead of giving it more complete things like esuna
If you want that, you don't have to remove their stances. You just have to remove the enmity bonuses on their single target rotation. (And give Shield Oath at lvl 30...)
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