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  1. #1
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zampp View Post
    Aight so lets just make PLD 100% useless again. K
    Who plays paladin anymore? Just make it a healer and give it all the CNJ cross class abilities + Holy.

    Sarcasm aside yeah it'd make paladin less viable then what people already perceive, when you can clear content in this game with any class in your group, but I hope they do tweak paladin it used to be my main tank but now I drift off to war for it's slashing/path and Drk for it's great MT dps as well as fun play style. For me paladin just isn't an option since the other 2 tanks to me are more enjoyable.
    (0)

  2. #2
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by cetrei View Post
    These are some changes to tanks (mostly DRK and PLD) that I thought would be interesting.

    DRK:

    Blood Weapon:
    Fixed MP restoration cut in half. 10% of all damage dealt is directly converted into MP for Blood Weapon's duration. (However, the most MP that can be restored from an attack is 150% of a normal MP restoration from Blood Weapon.)

    Dark Passenger:
    DA Effect: Potency changed to 260. No blind effect.

    Unmend:
    DA Effect: Potency increased to 360.

    Dark Dance:

    DA Effect: Procs any ability with extra enhanced effects.
    1. Reprisal: Potency increased to 300.
    2. Low Blow: Target's slashing resistance reduced by 5% for 15 seconds. Stacks with Storm's Eye/Dancing Edge.
    3. Unleash: Target's (and only the target's) magic resistance reduced by 15% for 6 seconds.
    Once the enhanced proc is activated, the recast timer of Dark Dance will be increased to 120 seconds.
    No thanks.
    (0)
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  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    If Unmend was buffed to that extent, it would be better to spam it than Souleater or Delirium. That's beyond absurd.

    One of the major changes to Dark Knight I'd like to see is combining Power Slash and Delirium into one ability; buffing spinning slash to accommodate the lost potency. Basically, give DRK an excuse to actually use their aggro combo for frequently.
    (1)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    One of the major changes to Dark Knight I'd like to see is combining Power Slash and Delirium into one ability; buffing spinning slash to accommodate the lost potency. Basically, give DRK an excuse to actually use their aggro combo for frequently.
    to be honest: i still would use the combo wich gives me mana, not the one with aggro or debuff.

    but if you put the mana reg on the aggro combo, increase the potency AND put the delirium debuff on it too... i would say no, this destroys the whole gameplay and fun DRK offer. i want to use more than only one combo.
    (0)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Just give DRK some DA enhancements on skills like Plunge/Salted Earth(that have none) and give more Grit only effects (just on Souleater atm).

    The Unmend request is not happening ever and removing the blind on DP is stupid. It just is. Especially when DA DP+DD is an amazing combo when used effectively.
    (0)

  6. 12-24-2016 08:04 AM

  7. #7
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Moard edginess!!

    - Darkerside, trait: if 0 MP Darkside will drain HP instead. Cannot be used under the effect of Grit.

    - Darkness, ability: Deals unaspected damage with a potency of 250 to all nearby enemies. Can only be used when succumbing to the*Darkside.
    Cost: 5% HP
    Dark Arts Effect: Silence
    Grit effect: Consumes MP instead of HP

    - Add Slashing Debuff to Power Slash combo
    (0)

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