Final Fantasy XIV Chemist
I present to you guys the Chemist. The Chemist is a job that has appeared in various games of the series, they are characterized as field medics. Their main weapons are usually guns and they are best known for their abilities involving various items. Usually, this involves having exclusive access to special item combinations, doubling the potency of recovery items, and most importantly their unique ability Mix allowing them to combine two or more items into one. They draw their items from an aetheric cylinder that replenishes all the items that they need to accomplish their duty. This aetheric cylinder not only produces items but also transforms into a handcannon known as the “Magun” that allows the Chemist to combine various soils to produce unique and powerful concoctions.
Illustration of the Handcannon /w Soils: https://www.youtube.com/watch?v=VRd-Xg0e2oc
TLTR Snip
o Uses mana (MP) for concoctions.
o Uses Technical Points (TP) for weaponskills.
o Uses Aetheric Stash (MP/Job Resource) to hold items.
o Weaponry: Magun (Cylinder that transforms into a handcannon)
o Niche: Great support unit that bestows a multitude of beneficial effects to the party, and detrimental effects to the enemies. Their primary healing style involves instant casts. Their unique benefit to the party is all the unique mix and use effects they have access to such as Hot Spurs which increases the limit break buildup rate, and effects like mega vitality which increase the party total HP, their healing also is unique because everytime you heal you apply a mini divine seal up to a total of 3 reapplications.
Characteristics
o Weapon: Magun
Engineered handcannons made by the Garlean empire and provided to their field medics to support the frontline troops. The Magun when unsheathed has the appearance of a cylinder, but when wielded it transforms into a handcannon that is used to disperse medicine to frontline troops.
o Armor: Mind (MND) Based
Since the Chemist is a healer they use the healing sets. The Expansion that introduces the chemist would have a lot of new healing sets that are references to medical professionals.
o Healer Actions: Cross Skills
o Job Mechanics: Aetheric Stash
The Aetheric Stash tells you what Stash items you have similar to an astrologian cards, also if you have a guaranteed mix combination it lists what item "Mix" would execute.
Skills & Abilities
LV 1: Final Elixir (Type: Limit Break)
Description: Restores 100% of HP and MP of all nearby party members and revive any dead party members.
LV 1: Heavy Shell (Type: Weaponskill)
Description: Delivers an attack with a potency of 150.
TP: 50
Casting: 1.5s | Recast: 2.5s
LV 3: Poison Shell (Type: Weaponskill)
Description: Delivers an attack with a potency of 100. Combo Bonus (Heavy Shell): Damage Overtime with a potency of 60 for 21s.
TP: 40
Casting: 1.5s | Recast: 2.5s
LV 4: Aetheric Potion (Type: Ability)
Description: Loads a restorative soil charge into your Magun that can be used as a triad mixture.
MP: 3%
Casting: Instant | Recast: 0.5s
LV 4: Use (Type: Ability)
Description: Executes a specific use action coinciding with the combination of the aetheric soil triad made immediately beforehand.
Resource: Aetheric Soil Triad
Casting: Instant | Recast: 10s
LV 6: Quickdraw (Type: Weaponskill)
Description: Delivers an attack with a potency of 120.
Resource: N/A
Casting: instant | Recast: 15s
LV 10: Congregate (Type: Ability)
Description: Loads three soil charges of the next aetheric soil used overwrites any soil charges buildup.
Resource: N/A
Casting: Instant | Recast: 30s
LV 15: Aetheric Remedy (Type: Ability)
Description: Loads a cleansing soil charge into your Magun that can be used as a triad mixture.
MP: 3%
Casting: Instant | Recast: 0.5s
LV 15: Prime (Type: Ability)
Description: Specially prepares the next shell or use concoction doubling the potency.
Resource: N/A
Casting: Instant | Recast: 60s
LV 18: Buckshot (Type: Ability)
Description: Specially prepares the next shell spreading the damage to all nearby enemies, doubles the TP cost of the weaponskill.
Resource: N/A
Casting Instant | Recast: 45s
LV 18: Emergency Phoenix (Type: Ability)
Description: Resurrects target to a weakened state.
MP: 25%
Casting: Instant | Recast: 30s
LV 26: Intersperse (Type: Ability)
Description: Specially prepares the next use concoction spreading the effect to all nearby allies.
MP: 12%
Casting: Instant | Recast: 35s
LV 30: Open Fire (Type: Weaponskill)
Description: Delivers an attack with a potency of 80 to all enemies in a cone before you. Additional Effect: When used with Buckshot randomly lowers the enemies Attack, Defense, or Speed for 21s.
TP: 120
Casting: 1.5s | Recast: 2.5s
LV 30: Stash (Type: Ability)
Description: Add the current use concoction made to your stash where it is kept indefinitely. Execute again to use the concoction or mix to combine two or more filled stashes into a unique mixture item.
Resource: N/A
Casting: Instant | Recast: 30s
LV 35: Aetheric Ether (Type: Ability)
Description: Loads a refreshing soil charge into your Magun that can be used as a triad mixture.
MP: 3%
Casting: Instant | Recast: 0.5s
LV 38: Blast Shell (Type: Weaponskill)
Description: Delivers an attack with a potency of 100. Combo Bonus (Heavy Shell): potency increased to 200.
TP: 50
Casting: 1.5s | Recast: 2.5s
LV 40: Inoculate (Type: Ability)
Description: Removes one select detrimental effect from a target party member. If the target is not enfeebled a barrier is created nullifying the target’s next detrimental effect suffered.
MP: 5%
Casting: Instant | Recast: 45s
LV 40: Stash II (Type: Ability)
Description: Add the current use concoction made to your second stash where it is kept indefinitely. Execute again to use the concoction or mix to combine two or more filled stashes into a unique mixture item.
Resource: N/A
Casting: Instant | Recast: 30s
LV 50: Stash III (Type: Ability)
Description: Add the current use concoction made to your third stash where it is kept indefinitely. Execute again to use the concoction or mix to combine two or more filled stashes into a unique mixture item.
Resource: N/A
Casting: Instant | Recast: 30s
LV 50: Mix (Type: Ability)
Description: Executes a specific powerful mixture action coinciding with the combination of the stash items held beforehand, requires atleast two stash items to use.
Resource: Stash Items
Casting: Instant | Recast: 60s
LV 52: Dispensary (Type: Ability)
Description: Next use concoction executed does not consume the item used, and the use recast timer is reduced to 1s.
MP: 8%
Casting: Instant | Recast: 60s
LV 54: Leaden Salute (Type: Weaponskill)
Description: Delivers an attack with a potency of 100. Combo Bonus (Blast Shell): potency increased to 250.
TP: 60
Casting: 1.5s | Recast: 2.5s
LV 56: First Aid (Type: Ability)
Description: Gradually restores the target’s HP overtime (12s). Potency increases the lower the target’s HP. (1%~ 25%: 500 potency per tick / 26% ~ 50%: 400 potency per tick / 51% ~ 75%: 300 potency per tick / 76% ~ 100%: 200 potency per tick)
Resource: N/A
Casting: Instant | Recast: 90s
LV 58: Stockpile (Type: Ability)
Description: Fills all your stashes with random use item concoctions. Only fills the empty stashes.
Resource: N/A
Casting: Instant | Recast: 120s
LV 60: Emergency Megalixir (Type: Ability)
Description: Restores 50% of the target max HP and MP, and removes one enfeebling effect from the target.
Resource: N/A
Casting: Instant | Recast: 180s
LV 62: Feel No Pain (Type: Ability)
Description: Absorbs 50% of all incoming damage while under the effect of Feel No Pain (5s), after expiration of the enhancement you receive a detrimental effect called Residual Pain that delivers that 50% absorbed damage back to the target distributed over the next 10s.
Resource: N/A
Casting: Instant | Recast: 90s.
LV 66: Blind Shell (Type: Weaponskill)
Description: Delivers an attack with a potency of 100. Combo Bonus (Poison Shell): Blind.
TP: 60
Casting: 1.5s | Recast: 2.5s
LV 68: Triple Shot (Type: Ability)
Description: The next three weaponskills will require no cast time.
Resource: N/A
Casting: Instant | Recast: 60s
LV 70: Quick Pockets (Type: Ability)
Description: Executes a random powerful mixture action. Does not consume stash items.
Resource: N/A
Casting: Instant | Recast: 300s
“Use” Ability Items
Most of the Chemist healing kit lies in their Use and Mix abilities, and they have many skills to quickly access these aetheric items such as their three soils, Congregate, Stashes, and Dispensary, Use items have a guaranteed mixture that can be proc’d, and require a trio of soils to use the ability. Aetheric Potions, Aetheric Ethers, and Aetheric Remedy are used to create these items. By themselves these Aetheric abilities have no use, think of the Aetheric Abilities as the essence of a potion, remedy, and ether. To quickly accumulate soils a chemist would use Congregate allowing them easy access to Potion Shell, Ether Shell, and Remedy Shell, another tool they use is their stashes which allows them to hold on to Use items for future use, or for the mix ability. And finally we have the Dispensary which allows you to use whatever Use item you have accumulated soils for without consuming your soils or Cooldown. Below are all the Use Items.
• Potion Shell (Type: Use mixture)
Description: Restores target’s HP. Cure Potency: 400, Additional Effect: Increases healing received by 5% this effect can stacked up to 3 times for a maximum increase of 15%. Effect refreshed per application (60s) (Effect: Healing Residue)
Soil Mixture: Aetheric Potion, Aetheric Potion, Aetheric Potion
• Healing Spring (Type: Use mixture)
Description: Envelops a designated area in a veil of succor, healing any party member who enters.
Soil Mixture: Aetheric Potion, Aetheric Potion, Aetheric Remedy
• Light Curtain (Type: Use mixture)
Description: Increases the target physical defense by 10%.
Soil Mixture: Aetheric Potion, Aetheric Potion, Aetheric Ether
• Ether Shell (Type: Use mixture)
Description: Restores target’s MP. Restore Potency: 10%, Additional Effect: Increases mana received by 3% this effect can stacked up to 3 times for a maximum increase of 9%. Effect refreshed per application (60s) (Effect: Mana Residue)
Soil Mixture: Aetheric Ether, Aetheric Ether, Aetheric Ether
• Mana Spring (Type: Use mixture)
Description: Envelops a designated area in a refreshing veil, restoring the MP of any party member who enters.
Soil Mixture: Aetheric Ether, Aetheric Ether, Aetheric Remedy
• Lunar Curtain (Type: Use mixture)
Description: Increases the target magic defense by 10%.
Soil Mixture: Aetheric Ether, Aetheric Ether, Aetheric Potion
• Remedy Shell (Type: Use mixture)
Description: Removes an enfeebling effect from the target.
Soil Mixture: Aetheric Remedy, Aetheric Remedy, Aetheric Remedy
• Stamina Spring (Type: Use mixture)
Description: Envelops a designated area in a empowering veil, restoring the TP of any party member who enters.
Soil Mixture: Aetheric Remedy, Aetheric Remedy, (Aetheric Ether OR Aetheric Potion)
• Twin Stars (Type: Use mixture)
Description: Reduces MP and TP cost of one weaponskill or spell for the target to 0.
Soil Mixture: Aetheric Potion, Aetheric Ether, Aetheric Remedy
“Mix” Ability Items
Mix items have a guaranteed mixture that can be proc’d; however, that is not the only way to get these items, when stashed mix items that belong to that mixture are consumed your chances of getting the mixture increases unless the mixture you create has another guaranteed proc. The only mix item that doesn’t have a guaranteed proc is Hot Spurs and it can only be triggered by a non guaranteed proc or by Quick Pockets. Below are all the Mix items.
• Ultra Potion Shell (Type: Mix mixture)
Description: Restores the HP of all nearby party members. Cure Potency: 750.
Guaranteed Mixture: Potion Shell, Potion Shell, Potion Shell
High Chance Items: Potion Shell, Healing Spring, Light Curtain
• Mega Panacea (Type: Mix mixture)
Description: Cures all abnormal effects from all nearby party members.
Guaranteed Mixture: Remedy Shell, Remedy Shell, Remedy Shell
High Chance Items: Remedy Shell, Stamina Spring, Healing Spring
• Mighty Ether (Type: Mix mixture)
Description: Restores the MP of all nearby party members. Recovery Potency: 20%
Guaranteed Mixture: Ether Shell, Ether Shell, Ether Shell
• Freedom X (Type: Mix mixture)
Description: Reduces MP and TP cost of three weaponskills or spells for all nearby party members to 0. (60s or 3 weaponskills or spells)
Guaranteed Mixture: Twin Stars, Twin Stars, Twin Stars
• Mighty G (Type: Mix mixture)
Description: Bestrows a physical and magic defensive bonus, as well as a regen effect to all nearby party members. (60s)
Guaranteed Mixture: Healing Spring, Light Curtain, Lunar Curtain
• Hyper NullAll (Type: Mix mixture)
Description: a barrier is created nullifying all detrimental effects suffered by nearby party members. (60s or 1 detrimental effect)
Guaranteed Mixture: Remedy Shell, Stamina Spring, Twin Stars
• Mega Vitality (Type: Mix mixture)
Description: Increases all nearby party members total HP by 10%. (60s)
Guaranteed Mixture: Potion Shell, Healing Spring, Light Curtain
• Hyper Mana (Type: Mix mixture)
Description: Increases all nearby party members total MP by 10%. (60s)
Guaranteed Mixture: Ether Shell, Mana Spring, Lunar Curtain
• Miracle Drink (Type: Mix mixture)
Description: Increases all nearby party members Critical hit Rate. (60s)
Guaranteed Mixture: Potion Shell, Ether Shell, Remedy Shell
• Hot Spurs (Type: Mix mixture)
Description: Increases how fast the Limit Break Gauge fills up by a minor amount. (60s)
Guaranteed Mixture: None has a chance of 25% of appearing from a non-guaranteed Mixture or Quick Pockets.