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  1. #11
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    It's like a WHM with cards

    Quick card guide:

    Balance: Damage dealt increased
    Bole: Damage taken reduced
    Arrow: Attack speed increased (reduces GCD too) (Don't give to melee ever)
    Spear: Cooldowns decreased (does not affect GCD)
    Ewer: Regenerates MP (don't give to BLMs ever)
    Spire: Regenerates TP

    For Royal Road

    Balance or Bole: Gives next card an increased effect
    Arrow or Spear: Gives next card increased duration
    Ewer or Spire: Gives next card an AoE effect

    Other things:

    Make sure you use a different sect if paired with another AST, the effects do not stack, and you'll spend the fight overwriting eachother.

    If you have an ast partner, make sure you're not overwriting their cards with your own. That is the most annoying thing ever.

    If you have a SCH partner, don't use nocturnal sect, you'll be fighting over who has the better shields the whole fight

    If you have a WHM partner, it doesn't matter which stance you use, the diurnal effect stacks with medica 2/regen.

    Use collective unconsciousness if you're all grouped up for something, and there isn't anything else you'd need to save it for. The HoT heals for a lot.

    Use disable before hard hitting boss attacks/tank busters.

    Use synastry for the healing potency buff

    Use lightspeed in emergencies.

    Pair Luminiferous Aether with Celestial Opposition for additional MP if needed.
    (0)
    Last edited by Averax; 12-17-2016 at 08:12 AM.