Quote Originally Posted by NolLacnala View Post
The fix is to kill it with fire along with Parry
Honestly, they might as well go all the way and remove stats from the game entirely. STR, DEX, INT, MND are all basically identical in function. VIT is similar, but also grants HP. All these could easily be rolled into one stat, with tanks getting a bonus to HP. PIE is the only main stat that doesn't contribute to damage or healing, but the only players who ever bother stacking PIE are BLMs that are trying to reach MP thresholds. Just remove PIE entirely, give everyone a flat 1000 MP at all levels (like everyone has a flat 1000 TP) and scale spell costs accordingly.

Crit, Det, SS, while a few jobs have effects that trigger on crit, for the most part players don't stack for that. All they're interested in is the extra damage provided. So, roll all of these into the one stat as well! Defensive skills, too. The only stat on any piece of gear will be ilvl, and everything else will be calculated from that. HP, attack, defense, everything.

Do I actually want such a simplistic stat system? Not really. I'd love it to be much more robust, with EVERY stat mattering to every job. For example, WARs would need plenty of VIT, but if they skimp on MND they won't be able to survive those magic tank busters - and of course, they need STR to deal appreciable damage and DEX to make sure they land those hits. Instead, what we have is "stack VIT". This game, though, started out with a simplistic stat system that has gotten only simpler as time has passed - and now they're talking about phasing out the only two stats we have that aren't directly related to dealing damage. Might as well take it to its logical conclusion.