Quote Originally Posted by Roth_Trailfinder View Post
As long as the materials are available in the main world (even if its from a 4 star gathering node) and the recipes are available to all crafters, I have no problem with having part of the next Relic steps involving crafting.
I don't think crafts/gathering should be mandatory in the relic quest period. It's okay to have it as an option - for example, instead of buying umbrite only with lore, you could make it gather-able on timed nodes as well, have the aether-oil also buyable via red scrips etc. And the 3rd step items in turn can be bought with 1000 uncapped tomes each in turn. Something like that - options never hurt.

But planned money redistribution from players who prefer combat to players who prefer crafting just rubs me the wrong way. If you're desperate to redistribute gil in the populace, make the next anima step require people to donate 10% of their total savings including retainers, which is then monthly redistributed among the participants based on their monetary needs. But I'm sure crafters would be the first to cry bloody murder over that.