I have read a nauseating amount of complaints since the devs posted the new ability lists, and i was wondering if any of the people complaining would care to take a look at the ability lists from a fresh perspective. Imagine, for a moment, that this is a brand new game and these are the classes with their respective roles:
Gladiator
Heavy tank class with abilities focused on keeping the enemy focused on him, and reducing the damage and effectiveness of enemy attacks.
Marauder
A solid tank and DD, with a skillset that readily switches between dishing out and receiving damage. Keeps the enemy focused with a combination of abilities and raw damage output.
Pugilist
Tactical DD with abilities to disrupt the enemy's battle plans. Changes fighting style depending on the flow of battle. Can immediately grab the enemy's attention to assist a tank in trouble--turning the tide of a battle that is headed downhill.
Lancer
A focused DD with abilities centered around managing HP and TP to maximize damage dealt or minimize hazard as needed. Compensates for his relatively low accuracy with his ability to turn a missed hit into an opportunity for devastating damage.
Archer
An expert ranged DD focused on unleashing a large amount of damage in a short amount of time. Can do a great deal of damage, then immediately shed enmity. Also helpful in assisting his party in escaping a bad situation intact.
Conjurer
A mage with a set of abilities primarily focused on keeping his teammates healthy. Though not his strong suit, the conjurer can wield the power of earth and wind to dispatch foes if the situation demands it.
Thaumaturge
A mage with a set of abilities primarily focused on causing elemental damage. The thaumaturge can also put an enemy to sleep should a battle grow out of control.
To me, this sounds like an excellent foundation upon which to build. The only trouble is this is an existing game, with an existing player base. People can be loath to change, even when it is clearly for the better.