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Thread: Reactive Combat

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  1. #1
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Obviously Phalanx isn't going to change because shield skills are now exclusive to Gladiators. As far as the others go I think they should stay exclusive to the classes they were built for. Not that I've found them particularly useful lately, but hopefully with so many of the abilities trimmed down maybe they'll find a spot in people's arsenals.
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    Last edited by Orophin; 11-23-2011 at 01:04 AM.

  2. #2
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Orophin View Post
    Obviously Phalanx isn't going to change because shield skills are now exclusive to Gladiators. As far as the others go I think they should stay exclusive to the classes they were built for. Not that I've found them particularly useful lately, but hopefully with so many of the abilities trimmed down maybe they'll find a spot in people's arsenals.
    I have always found them to be immensely useful. They are in fact the only way my Gladiator can Solo a decent pace. What I cannot see is any benefit from making them class specific. Yes, Phalanx is directly connected with shields and cannot be used without one, but Parrying is not Exclusive to axes and evading isn't exclusive to punching. Lancers certainly are not the only people who Miss. Lancer almost never miss, but they exclusively have the ability to react to a miss. That make very little sense.

    I believe Class Identity can be well established by enhancing a Specifics classes ability to Block, Parry, or Evade, but I find it highly unnecessary to restrict players from reacting to those passive skills. Especially when taking into consideration that Classes should be well equipped for Solo Combat.
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  3. #3
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    I have always found them to be immensely useful. They are in fact the only way my Gladiator can Solo a decent pace.
    Sorry....what?

    Phalanx I/II aside, the reactionary skills of other classes are pretty much crap for Gladiator, especially when soloing. Jarring Strike is the most useful with it's stun and enmity increase, but it's damage is otherwise too poor to justify taking up a spot on your skill bar when compared to what you could be setting. Gladiator has a plethora of other skills that are far superior to any of the cross class reaction abilities.
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  4. #4
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiote Corissimo
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    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alerith View Post
    Sorry....what?

    Phalanx I/II aside, the reactionary skills of other classes are pretty much crap for Gladiator, especially when soloing. Jarring Strike is the most useful with it's stun and enmity increase, but it's damage is otherwise too poor to justify taking up a spot on your skill bar when compared to what you could be setting. Gladiator has a plethora of other skills that are far superior to any of the cross class reaction abilities.
    You are Correct, Jarring Strike does have relatively low damage, but that is ok because it's a stun. Stuns are very useful in solo combat. I personally switched to Haymaker which does on par damage with all of my GLA skills. Fracture does slightly less, but gimps enemy tp. Feint essentially allows you to unmiss an attack. On all of my classes I parry, evade, or block more often than the recast on these skills allows me to use them. On top of that they require a quarter of the tp of most WSs. All these factors combine allows a Solo fighter to actively loose a steady stream of damage while restricting the enemies ability to fight back and then close out the fight with a Diesel weapon skill and as of 1.20 a Combo.

    Reactionary combat is both highly effective and fun for solo players. Removing it from the game would be a terrible loss to the entire community. There is no reason to remove a good thing in favor of another good thing when you can have two good things.
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