and you don't think the new combo system will be active combat?People didn't have all their oil lamps taken away the day they got a light bulb..
These's skills offer a depth to combat that cannot be gained from any other type of skill. They literally require the player to watch and react to their enemy. No other skills in the game require that and losing these ones is a significant hit to active combat.
(ppl might not have lost their oil lamps, but over time every1 can agree there is no need for them electric does a much better job)
What I have shown you is reality. What you remember, that is the illusion.
I do not think the Combo system is going to be a sufficient replacement for these skills. Damage wise, yes, they will most likely make up for the lost of these skill, but as far as being engaged in combat I highly doubt it. The combo system is in essence just performing two Weapon Skill in succession. Sometime you will have to move position, but that is no different from any ordinary fight. Combos will not require you to pay as close of attention to your fight and with a 10 second window they will not require any quick thinking.
Oil lamps are much better when you don't have access to electricty or battery (no electricity would mean "solo" in your metaphor).
For once, I think the concern expressed was well explained and the thread isn't titled something like "REMOVING REACTION SKILLS, THE BIGGEST ERROR SE COULD DO". Allowing these abilities to be used cross-class (not saying cross-job since we know jobs will have have more restrictions but we don't know how) wouldn't hurt anyone and benefit the people who'd rather play as classes when they need to solo.
I used to farm solo as PGL before 1.18 versus r65ish boars with those reactive skills. It was challenging and a lot of fun, and I prolly couldn't have done it without them. Combos should be fun too, so we'll have to wait and see. And again, we just have the tip of the iceberg, there might be other things coming affecting this that we don't know of.
Last edited by Chinook; 11-23-2011 at 02:30 AM.
you will have no problem with any part of final fantasy if you don't have access to electricityOil lamps are much better when you don't have access to electricty or battery (no electricity would mean "solo" in your metaphor).
For once, I think the concern expressed was well explained the thread isn't titled something like "REMOVING REACTION SKILLS, THE BIGGEST ERROR SE COULD DO". Allowing these abilities to be used cross-class (not saying cross-job since we know jobs will have have more restrictions but we don't know how) wouldn't hurt anyone and benefit the people who'd rather play as classes when they need to solo.
I used to farm solo as PGL before 1.18 versus r65ish boars with those reactive skills. It was challenging and a lot of fun, and I prolly couldn't have done it without them. Combos should be fun too, so we'll have to wait and see. And again, we just have the tip of the iceberg, there might be other things coming affecting this that we don't know of.
it had nothing to do with solo. i was trying to point out that ppl are scared of change. even when it is best
Last edited by grandm; 11-23-2011 at 02:33 AM.
What I have shown you is reality. What you remember, that is the illusion.
It never said on screen when you guarded/parried, only evade and now there's no evade, you can counter on a miss. It still says everything in the chat log too. I would still like them to lighut up when you can use them, though. They probably will since there will be notifications or whatever for you to combo and those reactions are now combos.
Reaction abilities are fine being class specific, and help reinforce class playstyle/role, combos are there for active combat.
Edit: Also most of the time, not always, you can watch your character and know when you've guarded/parried. Guard seems to be the only spotty one.
The game did in fact used to say Parry on screen. But it really makes no difference to me. Not having it say it only made it slightly more difficult, which I personally enjoy. thinking about most players, however, they would be more likely to use these skills if it were more obvious when they became active.It never said on screen when you guarded/parried, only evade and now there's no evade, you can counter on a miss. It still says everything in the chat log too. I would still like them to lighut up when you can use them, though. They probably will since there will be notifications or whatever for you to combo and those reactions are now combos.
Reaction abilities are fine being class specific, and help reinforce class playstyle/role, combos are there for active combat.
Edit: Also most of the time, not always, you can watch your character and know when you've guarded/parried. Guard seems to be the only spotty one.
you didn't have to pay attention before, press featherfoot, spam haymaker, keep hitting haymaker for about 10 seconds, your evade didn't work, wait for featherfoot and try again, u didn't have to pay attention you just needed to spam enter
What I have shown you is reality. What you remember, that is the illusion.
Yea, you could do that if you never did anything else.
There is a large difference between playing strategically and trying to forcibly use a skill. Anyone can trigger these skills to go off, but incorporating them into an effective combat strategy was both Highly Engaging and Extraordinarily Powerful, if you learned to use them in conjunction with each other as well as your Prominent Class skills.
spamming enter will not work when you have to think about your next position for you combo to work, sound more active than spam enter to me
What I have shown you is reality. What you remember, that is the illusion.
They are making combos specifically so you can solo and won't need all these reaction abilities. All the front lines have their own reaction ability now so it makes playing them all more unique.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.