Let's talk about Reactive Combat Skills.
I honestly think making Feint, Jarring Strike, Fracture, and Phalanx class specific is going to be very detrimental to the Enjoyment of solo game play.
Even if we somehow get to keep our manual attacks, it has always felt like they were not enough to warrant 30-60 second timers. The reactive combat skills give Solo combat the ability to draw the user into a fight. They also allow for a significant boost in Damage output for solo player. This boost does not translate in to party imbalance because these skills can only be used by the person with hate. I think it would be a great disservice to the people with a preference of solo game play to restrict skills that make there battles more Exciting and interactive.
These skills also go a long way to making tanking more fun. Players gain the ability to add to the party damage output and an additional method of gaining hate. I have always found tanking to be rather boring in other MMOs, but when you add these skills to a Gladiator or a Marauder it gives alot of depth and quick thinking to their game play.
I would kindly ask SE, please reconsider making these skills class specific, it is an unnecessary change that will not serve to improve our classes. This change will only diminish the depth of Solo and Tanking Combat.