There's no longevity in it at all though really. Everything is outdated so fast it can't possibly have any form of longevity. It's part of why they often try and pad things out to push players back into old long dead content. Crystal towers for example. No one ever queued. Bam let's put the relic oils in there, try and push ppl back into dead content. it worked for a few weeks.
There's also the fact that nothing you do holds any lasting value or benefit to your character. For example I cleared coil in ARR but that provides no benefit at all if I decide to do savage. It's the same with savage. If I cleared.midas savage in 3.2 it would provide benefit at all to my character in 3.4. This is why mmos are dying because they are becoming more and more short term and full of instant gratification.
Virtually everything you do guarantees a reward almost instantly. It's not a lasting reward though it's just a cheap thing to carry you to the next cheap thing and so on. instead of working for something valuable that takes effort / time / dedication its just a bunch of instant items that are gone almost as quick as they are gotten. It's the reason the tombstones system exists. Instant gratification.
I play for the story mostly and the social aspect with a few good friends some of which I've known since XI and EVE. But even the social aspect of mmos is dying because of things like duty finders. Most fcs or guilds or whatever are nothing more than glorified chat rooms. Gone are the days of actually working as a team to get stuff done together. Now it's just jump in the duty finder and off you go. maybe ask in your fc/ls if anyone wants to queue with you but no need to wait for them or others or work together...
It's the social element that helps keep mmos alive and it's lacking heavily in modern games. Sure you queue up in the duty finder and run that content with 3-7 other people. But you don't often build connections with them or even talk to them, chances are you might never see those people again anyway. They may as well just be npcs helping you through.
there was a thing about mmos dying a while back. and they looked at it from the other side of the fence. rather than asking people why they play. they were more focussed on asking former players why they stopped playing. the average time gamers stick with mmos is dropping a lot. almost to the point where players pick em up and put them down almost as frequently as single player games because the long tem aspect of mmos doesn't really exist anymore.
I could stop playing today. pick it back up in 4.3 or 4.4 and wouldn't matter at all. within a week I could be "caught up" skip massive amounts of stuff because doing it offers no benefits to my character at all. and that's exactly why the player base is up and down so much here. because players drop the game for months at a time.
few in my friendlist subbed up to 3.4 caught up on story cleared soph ex. got some weapons, smashed a12s and now unsubbed again. till the next patch. theres no reason for them to play any more than that. no longevity. no real social aspect. or anything. need to bring these things back if mmos want to survive long tem I think. otherwise they'll just turn even more into single player games pick em up for a couple of weeks and put em back down.
and its the amount of time players typically spend playing mmos dropping so much that developers aren't really making new ones anymore because players don't stick around long enough...


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