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  1. #3
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TaleraRistain View Post
    The problem with having anything depend on crowd control is that we don't really have abilities in this game. I would jump on an EQ enchanter-like class in a hot minute here, but it doesn't exist. BLM has sleep, WHM have Repose, BRD IIRC has some sort of root I never use and breaks on damage anyway. So I'm not quite sure outside of kiting how crowd control would really be handled.
    As you said we already have abilities like fluid aura, repose and sleep,etc.I think a enchanter style class would be cool, but defunct with how the rest of the game works, it would end up becoming more like summoner or something with it's enchanted animated armor pets with a lot of dots/debuffs and maybe only 2-3 CC at most since more than that would be unnncessary. Unless they added mechanics where mobs get resistant to CC and they needed their exclusive OGCD's to bypass them to keep them at bay, then i could see more CC's being added.

    I think SE would use the new system where abilities are becoming role based rather than class base to replace some of the abilities like virus or eye to eye, and make them role based and use those empty slots for more abilities that represented CC like sleep II(Magic resist down/aoe/blm), or nightmare(AOE/sleep+dot/SMN),tornado(AOE/dot,holds in place/WHM) or whatever they can dream up. We dont need alot of CC just one for a group of enemies and 1 for single targets.

    Blm=Sleep 1 and 2
    WHM=Repose and Tornado
    SMN=Sleep 1 for role abilities and Nightmare for Aoe/Dot sleep.

    I don't really see much more need than 2, and still have it fit into the current system they are trying to build.
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    Last edited by Deliciou5; 12-14-2016 at 07:04 PM.