I don't know for lurkers, but to me this thread is infuriating to read because of OP's close-minded ''I'm right, you're wrong no matter what argument you say'' mindset. 8 Pages of multiple players, raiders and non-raiders, desperately trying to explain op, and no progress has been made. Unless people want to argue for the sake of arguing, I feel like this thread is getting to Troll lvl, and I suggest we abandon this thread and just let OP deal with it. The game has been like that since 2.2, and no changes has been made, and I'm pretty sure it'll stay the same for the future. So either accept a new point of view and live happily, or keep it to yourself and stop leading the thread nowhere op.
#LetThisThreadDieAlreadyPlz
EDIT: I figured that some people wouldn't like my post saying it doesn't contribute or anything, so I decided to do some number crunching and all to try to prove the point that Raiders deserves a higher ilvl gear and that they actually grind more than non-raiders, so here it goes. Most of the Data such as Expert dungeon average clear time, Alexander savage cleartime/turns and such are data taken from FFlogs and have been set to represent the majority of players. The only data not from this site is from my own raid group that's been compiling data for our progression that I will use to represent raiders that are a bit better than average raiders to make sure it isn't cherry picking the worst case scenarios.
Expert dungeon average clear time: 14:50.
Weekly cap: 450
1 Expert roulette/day(90 script): 5 needed to get capped weekly.
14:50 X5 = 1 hours 14 minutes and 50 seconds ish (Round up to 1h15m)
Spamming Expert dungeon on reset day(90 for roulette, 50 for regular): 8 needed to get capped weekly
14:50 X8 = 1 hour 58 minutes and 40 seconds ish (Round up to 2h)
Amount of Scripture required to fully gear a job with it: 5010 (Excluding Weapon)
Amount of time to get that amount: 5010 divided by 450 = 11.13 (round up to 12)
1 Expert roulette/day method: 1h15 X 12 = 15 hours until 5010 scriptures is reached
Spamming expert dungeon until Cap method: 2h X 12 = 24 hours until 5010 scriptures is reached
Consensus: To gear up a character with scripture only, doing the average time on each dungeon run
it will take a minimum of 15 hours of dungeon and a maximum of 24 hours of dungeon until you hit
the ceiling for that actual job.
Total amount of dungeons for 1 expert a day: 60
Total amount of dungeons for spamming method: 96
Comparison with raiders
For this section I will use my raid group progression for number crunching. My raid group isn't the worst out there, but definitely is not the best one. We are a little bit above average.
For my raid group to clear Alexander: The Creator it took us 47 hours of progression. I'm going to break this 47 hours
into turns:
A9S took us 3 hours 25 minutes
A10S took us 5 hours
A11S took us 17 hours 45 minutes
A12S took us 20 hours 50 minutes
We started raiding this raid tier around September 27th and we cleared A12S November 8th. That's 7 weeks of progression.
Now if we compare that to the amount of time it takes someone to get geared up exclusively from scripture, that's ALMOST twice the amount of time invested in half the amount given at the maximum window given for the spamming method (47 hours in 7 weeks VS 24 hours in 12 weeks).
Now that I have proven that we spent actual more time to progression then your "grinding" for scripture, Alexander Gear Drops is absolutely random. While you can guarantee some pieces with your Scriptures and plan it several week at once, Alexander Gear being random means that raiders need to constantly rework their buying order to maintain stat balance to keep the job playable in raid content.
But that amount of time isn't the only amount of time raiders spends into this game. Most Raiders strives for BiS which is a mix of Raid gear and
Currency Gear, which means that raiders also have to "grind" expert dungeons. For the sake of numbers, lets say we cleared A12S at the beginning of the week,
clearing Alexander for the week gives you 120 Scriptures.
Lets see at the average clear time for all fight and add up to see what is the average time to clear alexander creator ASSUMING every single turn doesn't wipe.
A9S (Including Faust Z): 5:43
A10S: 7:32
A11S: 10:00
A12S: 10:35
Total time: 34 minutes for 120 scriptures.
Lets get back at the weekly cap now. 450-120= 330 Scriptures left until weekly cap. For the rest we can go back to the methods I mentionned earlier to cap;
1 Expert roulette/day method or the Spamming expert dungeon method. We just need to adjust the amount of runs needed and fix the amount of time a raider that cleared A12s spends
to cap.
1 Expert roulette/day(90 script): 3.6 -> 4 runs needed to get capped weekly.
Spamming Expert dungeon on reset day(90 for roulette, 50 for regular): 4.8 -> 5 runs needed to get capped weekly
14:50 X 4 = 59 minute and 20 second ish -> 1 hours
14:50 X 5 = 1 hours 14 minutes and 50 seconds -> 1h15m
1h+34m= 1h34 minutes for 1 expert a day til cap
1h15m+34m= 1h49 minutes for spamming method til cap
So depending on the method we use to cap, Raiders can be putting more time to cap weekly, or less. But again, that was assuming clearing Alexander went without any trouble, which is, by experience, something that doesn't happen that often. Yes one shot will happens sometime, but it is not something constent unless you are a top player, or a machine. Most of the time, it takes around between 2 and 4 tries to clear the later fights such as 11s and 12s. So I think it's safe to say that per week if both the raider and the non-raider decides to go for the shorter method (1 expert a day), the former spends more time at capping than the latter.
So does a non-raider grinds more than a raider, from what I've seen, no. A Raider spends more time progressing through alexander savage than it takes a non-raider to fully gear up to the best gear available to them. I think it's safe to say that raiders deserve and should have better gear than non-raiders, if only for the fact that they invest more actual play time and are tackling the most challenging fights available in the game up to date.
Also please mind that the progression numbers I gave for raiders is based on my raid group, which is not the just an average group, but not the best either. The majority of raid groups out there haven't cleared Alexander savage yet I believe so the disparity between the amount of time a raider and a non-raider increases as time goes on, the raider continuously putting more effort into clearing Alexander savage than the non-raider takes gearing up a class.
If this doesn't convince you, then please by all mean try to prove me wrong with some actual numbers, or if someone notice an error in my calculations, please feel free to point them out!
On this, I hope it changed your point of view on the matter, if not, I highly suggest this thread dies for real.