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Thread: 2.0..... Why

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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Sheth View Post
    I have yet to see someone talks about how useless enfeebling magic was in the first place...This game as it stands requires no strategy at all, it's all about ganging up on a monster eat it then move on to the next. At end game you need a strategy that says get alot of lancers...silly...
    When it comes to talking about Final Fantasy, actual game mechanics, their balance and substance is hardly relevant. All that matters is whether we have our stable Paralyze and Slow spells regardless of utility and importance from a gameplay perspective.

    Older games had them, this game must have them. Period. Everything else is unimportant.
    (2)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    When it comes to talking about Final Fantasy, actual game mechanics, their balance and substance is hardly relevant. All that matters is whether we have our stable Paralyze and Slow spells regardless of utility and importance from a gameplay perspective.

    Older games had them, this game must have them. Period. Everything else is unimportant.
    Betel I swear you say the truth most of time and I completely agree with what you said. Like I said in another thread I would love for Se to show us an data sheet of how often people actually use Debuff spells, or if they even have them on their bar lol
    (0)

  3. #3
    Player
    Sheth's Avatar
    Join Date
    Nov 2011
    Posts
    39
    Character
    Sheth Adama
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    When it comes to talking about Final Fantasy, actual game mechanics, their balance and substance is hardly relevant. All that matters is whether we have our stable Paralyze and Slow spells regardless of utility and importance from a gameplay perspective.

    Older games had them, this game must have them. Period. Everything else is unimportant.
    No comment, apparently logic is not needed in this thread.
    (1)
    Last edited by Sheth; 11-24-2011 at 05:35 AM.