I really wish we could block magic damage. That is all.
I really wish we could block magic damage. That is all.
Its the little things that would go the furthest.
Sheltron and Bulwark should enable blocking of magic attacks, but that might make them a little too fair, so we'll have to wait until 4.0 to see.
...gap closer pls
I'd actually like to contribute to clearing a dungeon faster when I pull more than 3 mobs. Literally every other job in the game has access to at least one AoE on the GCD. I really don't think an AoE Weaponskill/Spell is an unfair thing to have... is it?
Last edited by Fluffernuff; 11-08-2016 at 04:52 PM.
Aoe weaponskill, gap closer and oGCD stun. These are what all tanks need really.
A reason to use Tempered Will.
Or just, you know, making it work where you would expect it to from the tooltip.
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A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
There are plenty of uses for it in 3.4. Cheesing forced movement stuff in Sophia EX, A10N/A10S and the dungeons is always fun.
My only problems with it are due to the 3 min cooldown and maybe the 10s duration. I think it should be a 2 min cooldown with a 15s duration.
Cover should have a shorter CD and remove the targets positional requirements. And cure should scale off the same stats as clemency when PLD uses it.
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