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  1. #7
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Enur View Post
    Its the sound design that fails in FFXIV imo, all attacks sound weak. no "oomph" to anything just "pat pat pat pif" (bootshine)

    While im no sound technician im guessing its a lack of bass in the attack sounds. you cant feel it like you can in gw2. that game knows how to mae satisfying sounds
    Yeah I can see this really adding to the impact of blows in combat, kinda how the first time you hear fell cleave go off is actually memorable cuz of that saw like swoosh sound. Sound can really bring alot to a game's combat. Dont get me wrong its ok atm but could be better, like id like for axe attacks for example to have a louder noise to their blunt sound...hell id say even gorier sound. Or like bard attacks sounding like they are hitting "flesh" and not just kinda lazerish sounds (mch is ok since its a gun)

    on the wow thing: While I got fed up with legion pretty quick some of the melee animation changes were really damn nice, and a big impact of it is sound.

    Also I could really get behind "smaller" numbers showing up for multi hit WS. I feel it really would add to the overall feel that you are infact hitting multiple times. (for example the first "hits" are just shown off current base damage calculation and last "hit" tallies the remaining extra damage, which would work since most of these multi hit attacks are designed to make last hits seem "heavier")
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    Last edited by Gumbercules; 12-08-2016 at 06:54 PM.