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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Did they? I thought that was the echo from the giant curled hand they were standing in. :'D They are fairly close to a rock wall.
    (1)

  2. #2
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    In the teaser as they zoomed out you can see the large shockwaves produced by the monks fighting. It was their punches producing the lovely sounds that caused the water in the bucket to ripple.

    as to meeka on page one, i did create a thread a few months ago. People didnt seem to get my points.
    http://forum.square-enix.com/ffxiv/t...s-Sound-Design
    (0)
    Last edited by Enur; 12-07-2016 at 08:27 PM.

  3. #3
    Player
    Ralts's Avatar
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    Dec 2014
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    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    I agree in some degree with Dzian
    (0)

  4. #4
    Player
    CookieMonsta's Avatar
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    Jul 2015
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    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Turn up dat bass
    (2)

  5. #5
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Wow is a game that uses a faster gcd than ffxiv. Attack speed is not the issue as Wow skills still feel a helluva lot more impactful than ffxiv.

    A fury warrior in wow felt like a berserker thrashing the foes, a monk felt like a martial artist who crushed the enemies bones, a paladin felt like a righteous crusader vanquishing evil. i could go on.

    In ffxiv on the other hand, nothing really stands out. Lets take a strong attack.. Rage of Halone. this attack feels weak as all you do is flail your sword as if it its weightless while making swishy-swashy sounds. you cant hear it hit the enemy.
    the monk equivalent would be snap punch. this ability sounds awesome right? youre punching with a snap. you expect to hear that but all you get is a "thud" while doing a funny pose. no crispy, satisfying attack. no snap. just a blunt thud.
    (2)

  6. #6
    Player
    ThatPlayer's Avatar
    Join Date
    Nov 2016
    Posts
    8
    Character
    Derriere Connoisseur
    World
    Zalera
    Main Class
    Thaumaturge Lv 18
    I've seen a lot of people say something similar about several games, yet I can never figure out what they mean lol. Is it sound? Effects? Or do you want things to kinda slow down like in BDO? Or is it damage?
    (0)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Enur View Post
    Wow is a game that uses a faster gcd than ffxiv. Attack speed is not the issue as Wow skills still feel a helluva lot more impactful than ffxiv.

    A fury warrior in wow felt like a berserker thrashing the foes, a monk felt like a martial artist who crushed the enemies bones, a paladin felt like a righteous crusader vanquishing evil. i could go on.

    In ffxiv on the other hand, nothing really stands out. Lets take a strong attack.. Rage of Halone. this attack feels weak as all you do is flail your sword as if it its weightless while making swishy-swashy sounds. you cant hear it hit the enemy.
    the monk equivalent would be snap punch. this ability sounds awesome right? youre punching with a snap. you expect to hear that but all you get is a "thud" while doing a funny pose. no crispy, satisfying attack. no snap. just a blunt thud.
    Exactly! And, like, why give it an animation of 5 hits when the last attack is what actually grab the mob's attention?
    (2)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Jim_Berry View Post
    Exactly! And, like, why give it an animation of 5 hits when the last attack is what actually grab the mob's attention?
    Same reason Maim is 2 hits, BB is 3, Demolish is 6, Vorpal Thrust is 2, Straight Shot is 2, Gust Slash is 5, Scourge is 2... only one hit isn't always as impactful or entertaining to execute as multiple hits in rapid succession.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HelSpites View Post
    Did we play the same game? One of my biggest problems with WoW was that the combat had absolutely no impact to it at all. I played a WW monk in WoW and their skills generally felt like crap. The only half decent skill they had was that rapid punch thing and even that didn't feel particularly fun to use.

    Honestly, I don't get the complaints in this thread. The combat in ff14 feels a lot more impactful that most mmos I've played. The only ones that really have a leg up on ff14 are black desert and tera (and vindictus if you count that as an mmo) and that's because those are action mmos with hit stun after every attack. That's not exactly something you can implement in a more traditional mmo combat system like ff14's.
    It seems a mixed bag to me as well. It's notoriously difficult to tell when a fire mage has cast many of its skills, for instance, unless looking at its procs or floating combat text caused, due to so many instants and "castable while casting" skills in play, while many of the two-handed melee hits actually feel nice and chunky. Others still, like WW Monk make you notice just how much you're basically just a column hit box hovering around another column hit box and tossing vague animations vaguely in the enemy's direction. Overall, I feel like every comparison between WoW and XIV's animation "impactfulness" would likely fall in XIV's favor if only there was some actual animation on the receiving side for hits taken, even if as general or shallow as XIII's.

    Sadly, other games that do feel like they have meaty, impactful hits fall into the world of ani-cancel (at least for any remotely serious or even decent play), wherein the animations themselves blur into a flailing of limbs, making them less than ideal examples. (See: Blade and Soul, especially KFM. Sometimes the cancellation is less than jarring, and other times it's almost hard on the eyes.)

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Same reason Maim is 2 hits, BB is 3, Demolish is 6, Vorpal Thrust is 2, Straight Shot is 2, Gust Slash is 5, Scourge is 2... only one hit isn't always as impactful or entertaining to execute as multiple hits in rapid succession.
    And they'd be more engaging still if they still actually dealt damage on each hit, instead of being so obvious a veneer over a single hit (and a delayed one, at that). Imagine if there was actually a sort of crit chance accretion on those multi-strikes, so that each crit in series has you subconsciously a bit more hyped for the next damage read.
    (0)

  10. #10
    Player
    HelSpites's Avatar
    Join Date
    Aug 2015
    Posts
    44
    Character
    Hel Spites
    World
    Balmung
    Main Class
    Miner Lv 100
    Quote Originally Posted by Enur View Post
    Wow is a game that uses a faster gcd than ffxiv. Attack speed is not the issue as Wow skills still feel a helluva lot more impactful than ffxiv.

    A fury warrior in wow felt like a berserker thrashing the foes, a monk felt like a martial artist who crushed the enemies bones, a paladin felt like a righteous crusader vanquishing evil. i could go on.

    In ffxiv on the other hand, nothing really stands out. Lets take a strong attack.. Rage of Halone. this attack feels weak as all you do is flail your sword as if it its weightless while making swishy-swashy sounds. you cant hear it hit the enemy.
    the monk equivalent would be snap punch. this ability sounds awesome right? youre punching with a snap. you expect to hear that but all you get is a "thud" while doing a funny pose. no crispy, satisfying attack. no snap. just a blunt thud.
    Did we play the same game? One of my biggest problems with WoW was that the combat had absolutely no impact to it at all. I played a WW monk in WoW and their skills generally felt like crap. The only half decent skill they had was that rapid punch thing and even that didn't feel particularly fun to use.

    Honestly, I don't get the complaints in this thread. The combat in ff14 feels a lot more impactful that most mmos I've played. The only ones that really have a leg up on ff14 are black desert and tera (and vindictus if you count that as an mmo) and that's because those are action mmos with hit stun after every attack. That's not exactly something you can implement in a more traditional mmo combat system like ff14's.
    (0)

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