Sounds like all we need is added functionality to the bazaar for retainers and ward specifically for it.
Sounds like all we need is added functionality to the bazaar for retainers and ward specifically for it.
To fight grieving:
SE just has to make the issues mats temporary until the leve is completed.
I would assume the model will look something like this.
1: Player puts in a buy/sell order along with his own mats.
2: Player X accepts the craft bid offer thus locking out others from attempting the craft until the buy/sell order is completed or failed.
3: A timer is started which regulates how long the buy/sell order can be exclusively locked to Player X. If the timer expires before player X completes the buy/sell order. The leve is canceled and becomes open for others to accept.
4: Player X is issued temporary craft items (which either used only for that buy/sell order or destroyed post leve timer expiration)
5: player X crafts the buy/sell order and is awarded upon turn in if successful.
To prevent abusing of the system; the crafter only gets exp on successful synth, and when item is complete it becomes exclusive so you either drop it or spirit bond when you are done with it.
All wonderful ideas and I think would stem most of the abuse of such a leve system.To fight grieving:
SE just has to make the issues mats temporary until the leve is completed.
I would assume the model will look something like this.
1: Player puts in a buy/sell order along with his own mats.
2: Player X accepts the craft bid offer thus locking out others from attempting the craft until the buy/sell order is completed or failed.
3: A timer is started which regulates how long the buy/sell order can be exclusively locked to Player X. If the timer expires before player X completes the buy/sell order. The leve is canceled and becomes open for others to accept.
4: Player X is issued temporary craft items (which either used only for that buy/sell order or destroyed post leve timer expiration)
5: player X crafts the buy/sell order and is awarded upon turn in if successful.
How would this prevent people from intentionally failing the synthesis?To fight grieving:
SE just has to make the issues mats temporary until the leve is completed.
I would assume the model will look something like this.
1: Player puts in a buy/sell order along with his own mats.
2: Player X accepts the craft bid offer thus locking out others from attempting the craft until the buy/sell order is completed or failed.
3: A timer is started which regulates how long the buy/sell order can be exclusively locked to Player X. If the timer expires before player X completes the buy/sell order. The leve is canceled and becomes open for others to accept.
4: Player X is issued temporary craft items (which either used only for that buy/sell order or destroyed post leve timer expiration)
5: player X crafts the buy/sell order and is awarded upon turn in if successful.
Temporary mats? Sorry, I don't see that happenning.
Even if they locked the items so that they couldn't be traded, or virtually synthesized without actually coming into the crafters possession, there is still a high probability of breakage.
What is to prevent a level 1 crafter from accepting these leves and breaking them intentionally?
I also see flaws in the player offered rewards idea. Offerring one dark matter as a reward is bs. Thanks for coming to work today, there's no pay, but here's your gas money.
It may be time consuming to level a craft and levelling them all is quite time consuming. I just don't understand why some people say "I hate crafting" or are too lazy to even try to level crafting. They just want everything done for them for free.
I have no problem helping friends out, but offering 10k for a 50+ level synth is ridiculous. Especially if the crafted item sells for $100k in the MW. That's MHO. Flame on.
The game. It would make sense to have a basic requirement that you can't be too far below the minimal level of the recipe before you can even accept it. (Within 5 levels, 8, what have you.) Still, even being of level or above, you can purposefully fail the synth. If a waste of one's time isn't enough of a deterrent, fail a leve and you either can't redo it again or are locked out of that leve for a certain number of hours.
If that still displeases people, instead of locking out the leve, you can accept any leve but you'd just get a message saying "This leve has been accepted X times and failed times. Y number of people are currently attempting this leve. Would you like to continue?" Something along those lines. Give a history of attempts, failures, who has attempted so far and who is currently working on it.
And I could shout in Ul'dah day and night for someone to make me some high level weapon, tool or piece of armor for only 1 gil. Would anyone seriously consider it? I should think not. If the reward is not worth a crafter's time then they won't do it. And if someone is willing to make me something for 1 gil, yay for me! That sure is nice of them.
Yes, a crafter has little to no incentive for making the item then. After a set number of days, a player leve that was never completed gets removed.It may be time consuming to level a craft and levelling them all is quite time consuming. I just don't understand why some people say "I hate crafting" or are too lazy to even try to level crafting. They just want everything done for them for free.
I have no problem helping friends out, but offering 10k for a 50+ level synth is ridiculous. Especially if the crafted item sells for $100k in the MW. That's MHO. Flame on.
I'd love to see a multiple-stage leve, further incorporating DoL too, options could be like:
Player places a request for an item with a choice to:
1) Provide ingredients themselves and go straight to a "Crafting" status
2) Buy ingredients direct from MW at lowest price available (subject to item availability) and again be at "Crafting" status
3) Place the leve in "Gathering" status for DoL/H to provide materials against
The leve displays a recipe list of ingredients required. Disciples of Land/Hand can trade any of these items against this leve and receive reward proportionate to value of item/s (synced with Item Search Counter Sales History). First person to trade gets reward. When all materials have been gathered, the leve progresses to the "Crafting" stage. Crafters have all of the timers etc mentioned by other posters to complete leve.
Items SHOULD be destructible and items only craftable by DoH within 5 or so Levels of recipe.
The Crafter should also have to "buy" the material when they accept the Leve (With a bit shaved off the going rate in ISC History). If the Leve is successful, the money is refunded and the Crafter is rewarded. If the Leve is failed, the crafter loses money based on which items are lost (not all should be lost, with remaining item value refunded, and items returned to Leve's stock).
The Leve returns to "Gathering" stage, with another Adventurer Leve allocation (provide material for *this* leve and be allowed to provide for another) being offered as an addition to gil, creating further incentive for a failed Leve to receive more widespread attention while still removing items and gil from the economy and not giving a 100% success rate. HQ should be possible, with the crafter being rewarded for their efforts by the server (Marks, GC Seals, Allocation or w/e) and not the Leve-owner.
If "Gathering" is unsuccessful after a certain period of time, Leve-owner is contacted to either continue to seek gathered materials or change the format of leve and purchase items etc.
I'm sure people could find ways to exploit the system. In the same respect, there will be ways to combat it and ever heard that cheaters never prosper? This is a genuinely wonderful idea to bring interactivity back into this game. The market wards are a ghost town. Retainers are lifeless NPC's...if we could shift certain aspects of the way that goods and services are handled and exchanged, we can reduce the number of retainers in the wards and give players something to leave for log off time or manage from their Android/Smartphone in future. It also allows someone an instant sell option if an item they've gathered is currently required by an Adventurer Leve...much better than waiting for someone to need it and find it in the MW.
I might also add that both PC names should be Anonymous if requested and Anonymous until completed if not requested.
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