Quote Originally Posted by Zoltan View Post
What is to prevent a level 1 crafter from accepting these leves and breaking them intentionally?
The game. It would make sense to have a basic requirement that you can't be too far below the minimal level of the recipe before you can even accept it. (Within 5 levels, 8, what have you.) Still, even being of level or above, you can purposefully fail the synth. If a waste of one's time isn't enough of a deterrent, fail a leve and you either can't redo it again or are locked out of that leve for a certain number of hours.

If that still displeases people, instead of locking out the leve, you can accept any leve but you'd just get a message saying "This leve has been accepted X times and failed times. Y number of people are currently attempting this leve. Would you like to continue?" Something along those lines. Give a history of attempts, failures, who has attempted so far and who is currently working on it.

Quote Originally Posted by Zoltan View Post
I also see flaws in the player offered rewards idea. Offerring one dark matter as a reward is bs. Thanks for coming to work today, there's no pay, but here's your gas money.
And I could shout in Ul'dah day and night for someone to make me some high level weapon, tool or piece of armor for only 1 gil. Would anyone seriously consider it? I should think not. If the reward is not worth a crafter's time then they won't do it. And if someone is willing to make me something for 1 gil, yay for me! That sure is nice of them.

Quote Originally Posted by Zoltan View Post
It may be time consuming to level a craft and levelling them all is quite time consuming. I just don't understand why some people say "I hate crafting" or are too lazy to even try to level crafting. They just want everything done for them for free.

I have no problem helping friends out, but offering 10k for a 50+ level synth is ridiculous. Especially if the crafted item sells for $100k in the MW. That's MHO. Flame on.
Yes, a crafter has little to no incentive for making the item then. After a set number of days, a player leve that was never completed gets removed.