Quote Originally Posted by AreeyaJaidee View Post
To fight grieving:

SE just has to make the issues mats temporary until the leve is completed.

I would assume the model will look something like this.

1: Player puts in a buy/sell order along with his own mats.

2: Player X accepts the craft bid offer thus locking out others from attempting the craft until the buy/sell order is completed or failed.

3: A timer is started which regulates how long the buy/sell order can be exclusively locked to Player X. If the timer expires before player X completes the buy/sell order. The leve is canceled and becomes open for others to accept.

4: Player X is issued temporary craft items (which either used only for that buy/sell order or destroyed post leve timer expiration)

5: player X crafts the buy/sell order and is awarded upon turn in if successful.
How would this prevent people from intentionally failing the synthesis?

Temporary mats? Sorry, I don't see that happenning.

Even if they locked the items so that they couldn't be traded, or virtually synthesized without actually coming into the crafters possession, there is still a high probability of breakage.

What is to prevent a level 1 crafter from accepting these leves and breaking them intentionally?

I also see flaws in the player offered rewards idea. Offerring one dark matter as a reward is bs. Thanks for coming to work today, there's no pay, but here's your gas money.

It may be time consuming to level a craft and levelling them all is quite time consuming. I just don't understand why some people say "I hate crafting" or are too lazy to even try to level crafting. They just want everything done for them for free.

I have no problem helping friends out, but offering 10k for a 50+ level synth is ridiculous. Especially if the crafted item sells for $100k in the MW. That's MHO. Flame on.