All wonderful ideas and I think would stem most of the abuse of such a leve system.To fight grieving:
SE just has to make the issues mats temporary until the leve is completed.
I would assume the model will look something like this.
1: Player puts in a buy/sell order along with his own mats.
2: Player X accepts the craft bid offer thus locking out others from attempting the craft until the buy/sell order is completed or failed.
3: A timer is started which regulates how long the buy/sell order can be exclusively locked to Player X. If the timer expires before player X completes the buy/sell order. The leve is canceled and becomes open for others to accept.
4: Player X is issued temporary craft items (which either used only for that buy/sell order or destroyed post leve timer expiration)
5: player X crafts the buy/sell order and is awarded upon turn in if successful.
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