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  1. #21
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Well, i see no problem at all with not losing materials. It's not a issue at all IMO. Because it's not like "Hey...i'm lv50 CRP but i'll spend a buch of allowances just to hep random people..." or "i'm CRP50 but i'll waste allowances with these champion lance requests...because i love crafting champion lances!"

    Leves aren't meant to be crafted by lv50s...so harder the recipe, harder is to someone to actually craft it and have the leve completed. This would just be a win-win deal...people would have their stuff crafted, crafters would have way more leve options and this also would put in the leve system, which was terribly neglected by this dev team, some fresh content.

    In the end you need to ask yourself..."If you saw a leve asking to craft a champion lance, would you craft it for 1-2k knowing that the completed leve would always return the dude the NQ version of the requested item? Would you craft it for 50k? For 100k?"...it's all about business...would be just like repair system...not everyone repair stuff if the reward doesn't pay at least the dark matter...I do think that these leve rewards would go around 30-60% of the NQ price of the crafted item, which is fair enough IMO...the dude give the materials AND a gil/item reward after all...
    (1)

  2. #22
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Its just the fact that the markets will be inflated to a point where the economy crashes it will be the same thing that happened in REAL LIFE to the global economy, same principles. Since there is no risk vs reward (you get reward 100% sure you lose the materials for the successful synth but you get an item to sell for compensation).

    I hope I am being clear on this, as this is the only thing that's really a big loop hole and I can guarantee Yoshi-P will not do this if there is no chance of losing the materials. He is all about risk vs reward, and frankly not to be a sour-pus, I think they [dev team] know that it would affect the economy for the worse.

    It's a great idea, really it is. But even without giving exp, even with limiting it with Leve Quest count (which is kind of laughable since they changed it, you get leves so quickly now) the fact that you can dupe the system by crafting tough items with no risk (even if its not HQ) you can/will be able to flood the markets, driving the price down, making it less demanding, stalemating the economy, crashing the stability. Just like that, because you know everyone is going to be doing it, not just one or two people.

    And finally, the problem with making it not 100% successful is, that people might not want to take the chances, granted they could possibly make it where the poster of the ad can require the crafter to have XX skill in their craft? That might fix it, but there would always be chance of failure and some people wouldn't want to risk the risk.

    Edit: But you make the assumption that you only craft for people you don't know, you have to think like a criminal in order to protect yourself from the criminal--so to speak. If I was trying to exploit the system, I would charge very little if anything, and have a friend or myself craft the item, then sell it in the Markets because I'm guaranteed the item 100%. Once everyone begins this you have the under cutters to make the profit, until it becomes cheaper to just buy the item on in the MW because its been cut so much that it might cost slightly more or is equal to buying the mats (and you'd still have to paid the crafter if you did the suggested idea).

    Then following that path people would just stop using this system save for all the crafters who are crafting items they are just going to sell on the Market Wards, creating self-obsolescence.
    (1)
    Last edited by OMEGA_HACK; 11-23-2011 at 01:24 AM.

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    132
    We just need an in-game Craigslist to go with our Ebay
    (2)

  4. #24
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    Quote Originally Posted by OMEGA_HACK View Post
    It wasn't the point of who had the materials to begin with, it was the fact that the synthesis under the OP's suggestion would be no loss of materials while commissioned to craft under the Adventurer's Leve. That is the problem, hell who is to say I as a crafter couldn't just commission myself to craft high level gear and have 100% success all the time. If I am level 50 I don't care about exp anyway, I just want the profits, and profits with no chance of material loss is the best kind of profits in my eyes.

    EDIT (New post as I was posting):

    Well I am personally sitting on close to the max in leves...and I am sure most of the full time crafters are as well by now, so...they have 99 problems but leve count ain't one?

    But the whole problem is that materials would HAVE TO HAVE A CHANCE TO BREAK in order for it to work, and with that people will stray from using this great suggestion sadly. That is just the nature of the beast.
    Unless...

    Possible cons or minor deterrents added to the commissioning player to have something created through this process.
    - Maybe there is a non-refundable fee charged to someone placing a commission leve. (could scale with level and rarity of item to be created, even though original player wouldn't lose their ingredients from the system if someone failed, more specialized things could in theory incur a pretty hefty non-refundable fee that would be charged no matter what)
    - Maybe a player can only place one commissioned leve request per real life week.
    - Maybe there is a three day wait before your commissioned leve becomes live.
    - Commissioned Leves would be able to be picked up for 3 days only. If they aren't fulfilled within that time, the items are given back to the original player (via mail system would be sweet)
    - Upon picking up the leve, the crafter has 30 minutes to complete the quest.
    - Crafters could only have one of these kind of leves active at a time.
    - regardless of outcome, a leve allowance would be used up

    Failed Leve attempts
    - If failed the crafter would not be able to retry the leve
    - If failed that specific leve would no longer show up in that crafter's choices of leves to select from
    - If failed, absolutely no skill points would be awarded.

    Sucessfull Leve attempts
    - Crafter would be awarded 50% more than the normal points they would have been awarded
    - Crafter would receive any gil reward that the other player had attached to the leve
    - Crafter would be limited to only performing X amt of successful commissioned leves per week
    - (after Mailbox implemented) Original player would receive items in their mailbox listed as being from the crafter who succeeded (Free advertising - might promote people to contact each other on their own to have things made)
    (1)
    Last edited by Katella_Avenlea; 11-23-2011 at 03:20 AM. Reason: clarifying



    Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

  5. #25
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Seems like a great idea, but I agree some refinement is in order.

    I think a lot of problems could be solved if the system worked like this:

    Player creates a leve, can set materials provided (say they only have 2/5 materials for the synth, they can supply the 2 mats and compensate by having a large Gil completion bonus. Entirely player-set, so there will of course be some of the idiots supplying 1 mat and 1000 Gil for a champion's lance synth. They just won't get their item made because no one will do it.) player can set a rank requirement so that someone 10 levels under the synth won't try it.

    Upon accepting the leve, all materials provided are set in the crafter's special inventory where normal leve materials are set, so the crafter's has no access to them outside of clicking requested items and having them set in the crafting window automatically. The crafter attempts the synth after obtaining all the mats, and can fail just like any other synth. If they fail, mats are gone. It's the risk you're going to have to take if you don't know a crafter. But thats also the reason why you can set level requirements on your leve.
    (1)

  6. #26
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    The other solution to this issue that could potentially be useful would be to implement buy orders like you have in Eve Online. A person puts up a contract that says "I want this item, here are the items and gil I will give you if you deliver the requested item to my retainer." Bypasses the intermediate crafting step and puts the burden of materials on the crafter
    (1)

  7. #27
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I wish they would just fix the "Seek" function already existing in the game. Let me seek for items, let others search for what I am seeking...

    However I do like some of the other suggestions I have been reading about and if well implemented would be a welcome addition to the game.
    (1)

  8. #28
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    sounds really easy to abuse, and a good way of inundating the market with items rendering the 'ah/ward' system useless.
    (0)

  9. #29
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by normalforce View Post
    The basic idea is: you have all the items necessary to make an item, e.g. cobalt arrows or attaching the first materia to an item, are willing to pay a crafter for his/her time, but spend way too much time shouting for help. All while you could be doing something better with your time. Or even when an item you want is not available in the Market Wards leaving you with only two option: wait for it to become available or shout for someone to make it.

    This is where a commission system would come in handy. You hand over the goods to an NPC, set the price for how much you'll pay for someone to craft it, and then you sit back and relax. When the item has been created and turned in, your handy-dandy NPC linkshell flashes yellow letting you know the item is ready for pick up.

    Crafters would then pick up player-created leves from the Adventure Guild. Some simple rules to make it more appealing for everyone:
    • Each leve comes with a timer (30 minutes or less or you get your materials back), so they're always completed promptly.
    • There is no risk of losing materials. If you fail, you can retry it again. Maybe for a reduced exp/gil reward as the Adventure's Guild will need to replace the items.
    • These leves do not detract from your overall leve count.
    • Optionally, you could have your name added to the items crafted. Cobalt Arrows by Enyae.


    And if the Adventurer's Guild take a small percentage off the top, or asks you to make a few additional items for running this service, so be it.



    Or, you want an item that is not currently available. Talk to the same NPC that was mentioned above, find what item you want, and how much you're willing to pay. (Optionally, you could hand over the materials needed to craft it.)

    These leves can be picked up from the Adventure Guild as well.
    • This ensures multiple people aren't competing to create the same sought after item
    • Each leve comes with a timer, so no one can accept a bunch then sit on them and so they're always completed promptly.
    • These leves do not detract from your overall leve count.



    tl;dr - Commission based leve system that helps Adventurers stop wasting time in town shouting for crafting help. Crafters can stay in town and keep busy crafting.
    Yes Please!

    Or at least let us put it in our bazaars.
    (2)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  10. #30
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Hey guys! We delivered your suggestion to the dev. team and they wanted us to pass along their response to you! "Thank you for the suggestion! We'll add this to our list of things to look into for 2.0."

    Of course there are no promises that this will be implemented, but we do appreciate your continued feedback and suggestions!
    (38)
    Bethany "Rukkirii" Stout - Community Team

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