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  1. #1
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    It wasn't the point of who had the materials to begin with, it was the fact that the synthesis under the OP's suggestion would be no loss of materials while commissioned to craft under the Adventurer's Leve. That is the problem, hell who is to say I as a crafter couldn't just commission myself to craft high level gear and have 100% success all the time. If I am level 50 I don't care about exp anyway, I just want the profits, and profits with no chance of material loss is the best kind of profits in my eyes.

    EDIT (New post as I was posting):

    Well I am personally sitting on close to the max in leves...and I am sure most of the full time crafters are as well by now, so...they have 99 problems but leve count ain't one?

    But the whole problem is that materials would HAVE TO HAVE A CHANCE TO BREAK in order for it to work, and with that people will stray from using this great suggestion sadly. That is just the nature of the beast.
    (1)
    Last edited by OMEGA_HACK; 11-22-2011 at 11:42 PM.

  2. #2
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    Quote Originally Posted by OMEGA_HACK View Post
    It wasn't the point of who had the materials to begin with, it was the fact that the synthesis under the OP's suggestion would be no loss of materials while commissioned to craft under the Adventurer's Leve. That is the problem, hell who is to say I as a crafter couldn't just commission myself to craft high level gear and have 100% success all the time. If I am level 50 I don't care about exp anyway, I just want the profits, and profits with no chance of material loss is the best kind of profits in my eyes.

    EDIT (New post as I was posting):

    Well I am personally sitting on close to the max in leves...and I am sure most of the full time crafters are as well by now, so...they have 99 problems but leve count ain't one?

    But the whole problem is that materials would HAVE TO HAVE A CHANCE TO BREAK in order for it to work, and with that people will stray from using this great suggestion sadly. That is just the nature of the beast.
    Unless...

    Possible cons or minor deterrents added to the commissioning player to have something created through this process.
    - Maybe there is a non-refundable fee charged to someone placing a commission leve. (could scale with level and rarity of item to be created, even though original player wouldn't lose their ingredients from the system if someone failed, more specialized things could in theory incur a pretty hefty non-refundable fee that would be charged no matter what)
    - Maybe a player can only place one commissioned leve request per real life week.
    - Maybe there is a three day wait before your commissioned leve becomes live.
    - Commissioned Leves would be able to be picked up for 3 days only. If they aren't fulfilled within that time, the items are given back to the original player (via mail system would be sweet)
    - Upon picking up the leve, the crafter has 30 minutes to complete the quest.
    - Crafters could only have one of these kind of leves active at a time.
    - regardless of outcome, a leve allowance would be used up

    Failed Leve attempts
    - If failed the crafter would not be able to retry the leve
    - If failed that specific leve would no longer show up in that crafter's choices of leves to select from
    - If failed, absolutely no skill points would be awarded.

    Sucessfull Leve attempts
    - Crafter would be awarded 50% more than the normal points they would have been awarded
    - Crafter would receive any gil reward that the other player had attached to the leve
    - Crafter would be limited to only performing X amt of successful commissioned leves per week
    - (after Mailbox implemented) Original player would receive items in their mailbox listed as being from the crafter who succeeded (Free advertising - might promote people to contact each other on their own to have things made)
    (1)
    Last edited by Katella_Avenlea; 11-23-2011 at 03:20 AM. Reason: clarifying



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