It wasn't the point of who had the materials to begin with, it was the fact that the synthesis under the OP's suggestion would be no loss of materials while commissioned to craft under the Adventurer's Leve. That is the problem, hell who is to say I as a crafter couldn't just commission myself to craft high level gear and have 100% success all the time. If I am level 50 I don't care about exp anyway, I just want the profits, and profits with no chance of material loss is the best kind of profits in my eyes.
EDIT (New post as I was posting):
Well I am personally sitting on close to the max in leves...and I am sure most of the full time crafters are as well by now, so...they have 99 problems but leve count ain't one?
But the whole problem is that materials would HAVE TO HAVE A CHANCE TO BREAK in order for it to work, and with that people will stray from using this great suggestion sadly. That is just the nature of the beast.
