Well, i see no problem at all with not losing materials. It's not a issue at all IMO. Because it's not like "Hey...i'm lv50 CRP but i'll spend a buch of allowances just to hep random people..." or "i'm CRP50 but i'll waste allowances with these champion lance requests...because i love crafting champion lances!"

Leves aren't meant to be crafted by lv50s...so harder the recipe, harder is to someone to actually craft it and have the leve completed. This would just be a win-win deal...people would have their stuff crafted, crafters would have way more leve options and this also would put in the leve system, which was terribly neglected by this dev team, some fresh content.

In the end you need to ask yourself..."If you saw a leve asking to craft a champion lance, would you craft it for 1-2k knowing that the completed leve would always return the dude the NQ version of the requested item? Would you craft it for 50k? For 100k?"...it's all about business...would be just like repair system...not everyone repair stuff if the reward doesn't pay at least the dark matter...I do think that these leve rewards would go around 30-60% of the NQ price of the crafted item, which is fair enough IMO...the dude give the materials AND a gil/item reward after all...