There's an easy way to fix all of the above supposed problems with the system: commission leves grant no XP for crafting, only for the completion of the leve.
There's an easy way to fix all of the above supposed problems with the system: commission leves grant no XP for crafting, only for the completion of the leve.
It doesn't solve the fact about Champion's Lance , while the crafter isn't being able to 100% success that item but the system allow it to, and if we over look the Ifrit's Harpoon & Canopus Guisarme then it the best lance out there with lvl 50 and can add materia
Shneibel has a very good point, say for example to further stress test the idea:
Me and a buddy have the materials to make a high end piece of gear. But we are fairly certain while we can craft the item that there is a very high chance it will break. So to completely eliminate that problem he puts the materials up for an Adventuring Leve, I accept the Leve and craft the item...it fails...I attempt again...fails....attempt again....success! Rinse and repeat and not only can you have 100% success on any synthesis but you can effectively inflate the markets with a mass production of high end gear. (yes, I know it would lower the prices but like a real economy you need to have a healthy "supply and demand" or the economy will crash and burn; See: Earth circa 2000 [lol])
Then the crafter must provide materials. If not, get in touch with the crafter and personally hand it to him.
Well, i see no exploit in the item not being completed. This because of 4 points:
1- The dude will be burning a leve allowance per leve.
2- The player won't receive the crafted item until someone actually complete it.
3- It might be following the local leve rules...a dodore doublet is said to be a r47 recipe (so would be at r45 leves) do only 40+ LTW would actually have access to this leve.
4- Leve results cannot HQ.
I do find this an extremely good idea. And if this worked, the next step would be farming leves, where you ask a certain amount of raw items obtained thru gathering or from common monsters and the dude receive a gil reward plus a leve xp bonus in the end.
IMO leves were an awesome idea in every single aspect if you look to them as interplayer business...just like the MW simulates a NPC vendor for interplayer deals, leves can easily do it to simulate quests for the same purpose.
It wasn't the point of who had the materials to begin with, it was the fact that the synthesis under the OP's suggestion would be no loss of materials while commissioned to craft under the Adventurer's Leve. That is the problem, hell who is to say I as a crafter couldn't just commission myself to craft high level gear and have 100% success all the time. If I am level 50 I don't care about exp anyway, I just want the profits, and profits with no chance of material loss is the best kind of profits in my eyes.
EDIT (New post as I was posting):
Well I am personally sitting on close to the max in leves...and I am sure most of the full time crafters are as well by now, so...they have 99 problems but leve count ain't one?
But the whole problem is that materials would HAVE TO HAVE A CHANCE TO BREAK in order for it to work, and with that people will stray from using this great suggestion sadly. That is just the nature of the beast.![]()
Last edited by OMEGA_HACK; 11-22-2011 at 11:42 PM.
Unless...It wasn't the point of who had the materials to begin with, it was the fact that the synthesis under the OP's suggestion would be no loss of materials while commissioned to craft under the Adventurer's Leve. That is the problem, hell who is to say I as a crafter couldn't just commission myself to craft high level gear and have 100% success all the time. If I am level 50 I don't care about exp anyway, I just want the profits, and profits with no chance of material loss is the best kind of profits in my eyes.
EDIT (New post as I was posting):
Well I am personally sitting on close to the max in leves...and I am sure most of the full time crafters are as well by now, so...they have 99 problems but leve count ain't one?
But the whole problem is that materials would HAVE TO HAVE A CHANCE TO BREAK in order for it to work, and with that people will stray from using this great suggestion sadly. That is just the nature of the beast.
Possible cons or minor deterrents added to the commissioning player to have something created through this process.
- Maybe there is a non-refundable fee charged to someone placing a commission leve. (could scale with level and rarity of item to be created, even though original player wouldn't lose their ingredients from the system if someone failed, more specialized things could in theory incur a pretty hefty non-refundable fee that would be charged no matter what)
- Maybe a player can only place one commissioned leve request per real life week.
- Maybe there is a three day wait before your commissioned leve becomes live.
- Commissioned Leves would be able to be picked up for 3 days only. If they aren't fulfilled within that time, the items are given back to the original player (via mail system would be sweet)
- Upon picking up the leve, the crafter has 30 minutes to complete the quest.
- Crafters could only have one of these kind of leves active at a time.
- regardless of outcome, a leve allowance would be used up
Failed Leve attempts
- If failed the crafter would not be able to retry the leve
- If failed that specific leve would no longer show up in that crafter's choices of leves to select from
- If failed, absolutely no skill points would be awarded.
Sucessfull Leve attempts
- Crafter would be awarded 50% more than the normal points they would have been awarded
- Crafter would receive any gil reward that the other player had attached to the leve
- Crafter would be limited to only performing X amt of successful commissioned leves per week
- (after Mailbox implemented) Original player would receive items in their mailbox listed as being from the crafter who succeeded (Free advertising - might promote people to contact each other on their own to have things made)
Last edited by Katella_Avenlea; 11-23-2011 at 03:20 AM. Reason: clarifying
Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com
Materials out of thin air are bad idea though. Everything must be provided by the players.
What the OP is asking is, in principle, an adjustment to the menders Ward to allow crafting and materia melding requests on top of repairs. This could become really efficient if menders ward are indeed added to the upcoming search interface for MW.
I like the idea, but I see balancing issues, like others pointed.
Maybe a significant tax (50%?) could do, i-e the "requester" would pay about the AH price that the said item is worth (minus the "cost" of the provided material), while the crafter would only get a portion of this price (considering the absence of risk and the fact that material is provided);
I don't see the need to gain more exp than the craft would normally provide, or to consume a leve.
Last edited by northernsky; 11-23-2011 at 12:51 AM.
This thread and all others where this system has been suggested over and over again are full of win!
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