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  1. #1
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Also, please don't forget Swift Cast + Shadow Flare anytime you can. Especially on trash mob!!!! Cleric Stand or not!!!! Do under estimate the power of 30 seconds AOE slow debuff with no diminishing return, it's a god send! The slow will not work on bosses, so use it as you see fit.
    (0)

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Deus_ex_Machina View Post
    Also, please don't forget Swift Cast + Shadow Flare anytime you can. Especially on trash mob!!!! Cleric Stand or not!!!! Do under estimate the power of 30 seconds AOE slow debuff with no diminishing return, it's a god send! The slow will not work on bosses, so use it as you see fit.
    As a tank, I can tell you that Shadow flare's 5% slow debuff is completely worthless and has no effect on the amount of damage I take.
    (0)

  3. #3
    Player
    Deus_ex_Machina's Avatar
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    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    As a tank, I can tell you that Shadow flare's 5% slow debuff is completely worthless and has no effect on the amount of damage I take.
    I'm sorry to hear your opposing opinion... To you it may not mean much, but to me, it's a lot more efficient way to manage my Aetherflow Stacks, I rather not waste my 1 stack on Sacred Soil and then another stack on Bane.

    And i'm sure you are just talking about the Slow status, but that post is a little misleading to newer members in our community. People could take it as "Do not use Shadow Flare"

    I just want to clarify that Shadow Flare is also a 30 seconds DoT, 25 potency per tick (total potency of 250 per mob). and if you have 3 mobs that's a total potency of 750 over the course of 30 seconds. With out a damage drop off as long as the mob stay within the AOE. Unlicke Bane, it has a 50% damage reduction on the 4th mob and beyond
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  4. #4
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    I just used Bio after Swiftcast and then Summoin II, the Summoin II was instant.
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  5. #5
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Pintsized View Post
    I just used Bio after Swiftcast and then Summoin II, the Summoin II was instant.
    Did you make sure to cast Bio after Swiftcast registered as a buff? I've done it plenty of times where I will start to cast Raise after using Swiftcast because I'm too quick with my inputs. You have to give it a sec for the game to apply the buff.
    (1)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Which is such a tiny number that in order for it to have an effect, you'd need at least 2 minutes of uninterrupted slow to have a noticeable decrease in damage. Awareness negates more damage in 15 seconds...
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  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Which is such a tiny number that in order for it to have an effect, you'd need at least 2 minutes of uninterrupted slow to have a noticeable decrease in damage. Awareness negates more damage in 15 seconds...
    Awareness has the potential to decrease damage more, but it also has the potential to not decrease damage at all.

    5% is not insignificant, but it obviously shouldn't be relied upon as the only form of damage mitigation.
    (0)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    If we're talking trash mobs, 5% is insignificant. You can overstate the effectiveness, but it doesn't change the fact that awareness and foresight, the two absolute weakest tank cd's, mitigate more damage in their respective durations than SF's Slow does in two minutes. Awareness only needs to 'proc' once to completely overshadow any defensive benefits of the Slow, and the chance of being critted increases drastically the more mobs you have pummeling you. SF's slow is more window dressing than it is actual mitigation.
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  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    If we're talking trash mobs, 5% is insignificant. You can overstate the effectiveness, but it doesn't change the fact that awareness and foresight, the two absolute weakest tank cd's, mitigate more damage in their respective durations than SF's Slow does in two minutes. Awareness only needs to 'proc' once to completely overshadow any defensive benefits of the Slow, and the chance of being critted increases drastically the more mobs you have pummeling you. SF's slow is more window dressing than it is actual mitigation.
    You have a pretty skewed idea on damage mitigation, but that's fine. It's unlikely we are going to play together, so I don't really need to concern myself with it.

    For mathematics, let's say you pull a pack of 5 mobs that each do 10 damage per hit every 3 seconds. If 1 crit were to happen in 30 s (time of a shadowflare), you would have:

    Damage mitigation from Awareness: 5 damage (prevent 1 crit and take regular damage instead), for a total of 500 damage taken
    Damage mitigation from Shadowflare: 10 damage taken every 3.15 seconds, for a total of 9.5 hits (as things don't hit for half amounts, you'll only be hit 9 times). You'll receive 1 crit for 15 damage. Therefore, you receive 10 x 9 x 5 + 5 = 455 damage.

    However, if you really want to count the 0.5 as damage taken, as over longer fights it will result in 19 instead of 20 hits, the math works to 480. It's also important to note that I used simplified numbers to make the math easier to understand. If my understanding is correct, mobs hit on the regular GCD of 2.5 seconds, not 3, and the slowed time is 2.625s.

    Naturally, awareness can proc more times than that, but it also can not at all. This depends on how often the mobs are hitting critically.

    The logical fallacy is that you don't choose between Awareness and Shadowflare. Shadowflare simply couples with your current damage mitigation and the scholars shields and the faeries heals.
    (0)
    Last edited by Kaurie; 12-07-2016 at 06:34 AM.

  10. #10
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kaurie View Post
    snip
    I don't really understand how you can say you take x amount of damage every y seconds when the mobs attack every 2.5 seconds, not every second. If you take damage every 2.5 seconds wouldn't the total amount of damage you take every 3 seconds be the same as the total damage you take every 4 seconds (up to a point)? Or am I just not understanding something here?
    (1)
    Last edited by VanilleFang; 12-07-2016 at 07:31 AM.

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