Long term plan? Naw. They have streamlined debuffs in to combos.
You pick a DD, you inflict your damage, and at the same time, you cause some adverse effect.
Simplified? You betcha.
Long term plan? Naw. They have streamlined debuffs in to combos.
You pick a DD, you inflict your damage, and at the same time, you cause some adverse effect.
Simplified? You betcha.
What I dont get is......
They wanted to fix spells because they were too spread out so was hard to define a roll, so they do this by spreading them out even more lol...
You cant have both worlds, fair enough you dont want conjurer to lose its essence but that doesnt mean it needs any nukes.
Inb4 "stopped reading at Seperating".
I do agree they should have bit the bullet and made CNJ a completely whitemage, banish, holy, something astral maybe, instead of leaving them with elemental magic. (yes yes you would have to change the lore quite drastically)
That being said I'm not overly concerned as a Whitemage I won't be using the elemental spells very often, its just a shame that as a blackmage we won't get use of earth and wind (assumption).
On the other hand we have no idea what happens when you equip a job, for all we know blackmage may indeed get both earth and wind elements and they may be locked out from whitemage.
Guess we will have to wait and see.
Last edited by Jinko; 11-23-2011 at 12:07 AM.
For me personally I've been trying to keep myself from further commenting until I fully digest these changes and decided whether or not I like them. I'm honestly on both sides of the fence atm.I guess most people are satisfied with what the are doing to Cjn and Thm.
Fine whatever, Thm/Blm better hit harder than any other DD to make up for our lack of spells now. And others classes better combo every second to keep silence/paralyze up.
Can't wait to see a whole bunch of dead parties because healers want to DD.
But if I did make a comment against the changes, it would be the opposite of what you are saying. Conjurers are elementalists, not white mages. There is a difference. They are supposed to have elemental skills. Actually, I think maybe THM is the one having to deal with the biggest changes right now. They are getting elements and losing a lot of debuffs.
As for DD healers... I always DD (in any mmo) any chance I can get while healing in parties. And no, no one dies because of it. It's just management. However, in the case of the mp skill, I can't think of any time I would use up all my mp to DD in a party.
Sounds like a waste of MP to me, you definately wouldn't be doing this endgame and there would be no reason for you to either.
That's what WHM is there for. CNJ itself needs to be able to at the very least passably nuke.
You wouldn't play WHM (which is intended for large parties and endgame) with the intent to DD. Even the spell they do get blasts away all your MP.
Last edited by Estellios; 11-23-2011 at 01:13 AM.
First off the spell damage is utter crap. I thought it was going to be fixed with the stat algorithms, but no I still did the same crap damage. Materia system comes out, and I load up with as much Intelligence and magic attack potency as I can, and my damage is still roughly the same.
White Mage is a Job. SE wants Jobs to be for more party oriented activities. Therefore White Mages should have a good way of contributing to the party(Benediction, Erase/Esuna, Regen)
"But why does White Mages have that super nuke that uses all MP?(Holy?) I wanted to have that for THM/BLM WAHHHHH!!"
1. THM/BLM already has a lot of nukes as well as their own "super nukes" (Flare/Meteor and Freeze)
2. Notice the information about the WHM super nuke(Holy?) "Self AoE nuke and Bind". Pretty much a last resort if things get ugly since it's and AoE AROUND the caster that can Bind, giving the WHM time to back away from mobs attacking the caster if things get bad.
Just my 2 cents.
Now they say they are going to change the potency, I hope so, but I am not holding my breathe anymore on it. By their description of Black Mage having the lowest health, and no armor, my damage should be at best hit harder than what lancer hit for now against Ifrit.
Why does it sound like White Mage has 2 Two hour abilities? Benediction, and when they have the hate use the Super Bind Nuke. They can also use elemental spells. If there damage compares to mine at all, then that defeats the whole purpose of thm/Blm. The bind nuke is understandable if it is stronger than mine, because they are using all their mp. Should they have it, hell no. We won't even have shadowsear anymore, our only spell that did awesome damage.
It's like Pugilist and Archer. Unused.
As for the person who commented abiut not reading my topic, just because I made a mistake of spelling seperate instead of separate. God help me I make a few spell errors, cause you know, humans aren't supposed to make mistakes.
Is bearforce another gifthorse? lol
also
http://forum.square-enix.com/ffxiv/t...tasy-Tradition.
We have a lot of concerns regarding these changes and there is much that does not make sense. But without actually knowing the true intention of the developers we can't really say the changes will be good or bad.Making this thread in that hope of enough people we can do two things:
A.) Keep enfeeble spells in-game
B.) Seperate all DD spells, from Cjn/whm and give them Thm to make them more unique.
the enfeebles are used in combos, but some of them have a chance to proc. I rather have the spell with Dark Seal to make sure it goes off. Slow is a life-saver against Ifrit.
Like certain strategies used, you don't want too many people being hit to help out the white-mage. So Thm has now, should keep them to cast them at a safe distance.
They only way these procs can be useful is if they go off as easily and safe as the spells, otherwise what's the point of comboing, if you are gonna be animation locked and killed?
Copying some of my other post and pasting here:
It doesn't matter if they have a crappy damaging out, it cools if a Cjn/Whm wants to DD, but why are you going to waste MP on DDing, leave it to the Thm/Blm.
It also makes no sense they get that spell to use all there MP to deal damage to enemies around you. That clearly should be Thm/blm. Benediction should use all your MP to heal.
It makes no sense for the Whm to be able to heal all HP, and then use the rest of their mp to do some kind of mega nuke that binds. It's unfair.
I don't think enfeeble spells will be necessary if the battles are not created towrwards needing them at all.
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