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  1. #1
    Player
    Nexus's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    39
    Character
    Verik Redmoon
    World
    Balmung
    Main Class
    Dark Knight Lv 80

    Really SE 40+ kills and no drop?

    So my LS and I just got done Farming the NM who gives the Copper Zahar'ak key and we got the keys but no drops of the Wristband for mages. We farmed it for over 5 hours and some 45-50 kills later still nothing. Explain how this drop rate is even fair or works cause im baffled as to how the hell you can get numerous keys and open the chest over and over and over and be rewarded with crap gear but not the rare item, yet a person can go in and in 5-10 mins get the drop? I believe the drop rate of this item as well as others from the chests in Strongholds needs to be looked at closely and adjusted because come on who wants to farm something for endless hours each night just to not get the item after 100 or more tries?
    (6)

  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Welcome to the next year of our lives. 1.x is nothing more than a pacifier to keep us occupied to v2.
    (16)

  3. #3
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sephrick View Post
    Welcome to the next year of our lives. 1.x is nothing more than a pacifier to keep us occupied to v2.
    The dev team probably divided the active server population by a set number to produce an extremely low drop rate. It's made so that you will run it dozens of times. You could do that, or play an offline game that doesn't do that to you. LOL.
    (1)

  4. #4
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    "Though these numbers aren't actual, he characterizes the system like this: the first time you kill a monster, you have a 16% chance of getting the item. The second 32%, third 48%, and this progresses to 100%. But he warns "it also got rid of all of the good streaks and we had to raise the base drop percentage higher." 
-Christian Nutt gamasutra article.
    Why in this day and age are there still completely random drops to begin with?
    By design this makes the player feel like he's not making any progress by grinding.

    Let the op know after each kill with a bar or a number that his chances of obtaining the said item is approaching 100%

    Another way to do it is just to give a lot higher chances of drops but split the loot into parts like in monster hunter.
    You need 4 Lagisaurus horns to craft one weapon. One drops almost every time the party focuses their attacks on it and players grind the same fight but with a sense of purpose.


    This random crap is an MMO relic to keep people in an imaginary treadmill that's likely not going anywhere. You can make us grind just us much by actually making us feel like we're approaching our goals by being more honest in game design.

    Rolling the dice after successfully overcoming a challenge is just undermining all the skill the player just showcased by killing the mob. This is 2011. Act accordingly!
    (14)

  5. #5
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Seif View Post
    This random crap is an MMO relic to keep people in an imaginary treadmill that's likely not going anywhere.
    Yeah!

    This is 2011. Act accordingly
    Dammit Skyward Sword why did you make upgrade items random drops!?
    (3)

  6. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Seif View Post
    This random crap is an MMO relic to keep people in an imaginary treadmill that's likely not going anywhere. You can make us grind just us much by actually making us feel like we're approaching our goals by being more honest in game design.
    That works both ways.

    It's the case of "any time might be the One" versus "Ugh, still 50 more kills to go before I am over with this crap?"

    It's not so black-and-white as the communities might naively think.
    (5)

  7. #7
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Betelgeuzah View Post
    That works both ways.

    It's the case of "any time might be the One" versus "Ugh, still 50 more kills to go before I am over with this crap?"

    It's not so black-and-white as the communities might naively think.
    I agree. It's actually more addictive if your next attempt might be the "jackpot" rather than having a scheduled reward you can rely on. Just like a slot machine.
    (5)
    (original by GalvatronZero)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Seif View Post
    Why in this day and age are there still completely random drops to begin with?
    By design this makes the player feel like he's not making any progress by grinding.

    Let the op know after each kill with a bar or a number that his chances of obtaining the said item is approaching 100%

    Another way to do it is just to give a lot higher chances of drops but split the loot into parts like in monster hunter.
    You need 4 Lagisaurus horns to craft one weapon. One drops almost every time the party focuses their attacks on it and players grind the same fight but with a sense of purpose.


    This random crap is an MMO relic to keep people in an imaginary treadmill that's likely not going anywhere. You can make us grind just us much by actually making us feel like we're approaching our goals by being more honest in game design.

    Rolling the dice after successfully overcoming a challenge is just undermining all the skill the player just showcased by killing the mob. This is 2011. Act accordingly!
    Can you write a letter to the casino owners in Las Vegas? I hate the random crap there, too. I mean it's 2011, isn't it? Just give everyone after the 20. try the jackpot ^^
    (2)
    Last edited by Felis; 11-17-2011 at 10:12 PM.

  9. #9
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Thats why its rare ) otherwise everyone would run in the same gear.
    (14)

  10. #10
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Yeah, SE, hand everything down to us on a platter so we get bored quick!
    (12)

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