Can you please stop with the slippery slopes? Besides, if I finished leveling MRD, my PGL could easily pull off a combo in game right now that would heal me for more than 300 damage while doing 600 or more damage and lowering the enemy's attack power.
Patch 1.21 *Abolished healing role in favor of a more modern play style.
Lucifer, I think most of us seek a system with depth. Do not make the mistake of assuming that a simple system is a shallow system. The proposed changes will simplify things, while adding depth. The current system offers no depth. There is no real synergy to any of the abilities. We are being shown a list of abilities which allow for meaningful skill interactions in solo play (and in groups), and unique classes to increase the value each class adds to a party.
Oh, and one other thing Luci, I like debuffs too! I don't think anybody wants debuffs gone, but it is temporary (even if it takes a year, which I hope it does not). I would just rather see a class focused primarily on them, and I would like if there were just a handful of very useful debuffs, so there would be a reason to use them in most situations. As it stands, they are highly situational and rarely used in meaningful encounters.
If you want to start a thread asking the Devs to bring the debuff class to the game sooner rather than later, then I will be in that thread, on your side. If you are going to say that we need to keep the debuffs we have and that this class change is terrible because it lacks them... then I am against you, because our current stock of debuffs is terrible. I want abilities that I will use, not abilities to fill spots because, "Hey, I have 64 ability points, why not?"
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