the bit i have bolded suggest we will get debuff mage after 2.0Why would they state, "Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it."
For an entire year, we will have NO debuff spells. When 2.0 is released and we move forward, IF it is deemed NECESSARY to utilize them, THEY WILL LOOK IN TO IT.
I am not sure if you guys have terrible reading comprehension, or you're all the same idiots that keep stating "the next patch will fix it", but you need to draw the line somewhere and say "Oh shit, this angry guy is right."
Even if you don't care they are removing it, you can at least agree with me on this, they have simplified this to the extreme. Next thing you know, you are going to be able to heal yourself by finishing a combo that blinds your enemy and inflicts 300 damage.
the bit i underlined, is their way to reserve the right to change their mind at any time
What I have shown you is reality. What you remember, that is the illusion.

...they are going to consider readding them after 2.0 but they have a plan for it when 2.0 is out eh? Seek help.As they progress through patch 1.20, 1.21, 1.22 and so on if they deem it necessary to readd it they will however they have a plan for it for sure with v2.0, it wasn't that hard to understand.
I can be the girl that usually sits there and says "Oh shit, when you stop and think about exactly what it says, it makes sense."



Umm, you have x-seconds to move from y-side of the monster to z-side. Yes, that is tactical, stupid. If you think standing off on the side and casting a debuff every 30 seconds is any more strategic than that, there really is absolutely no hope for you at all.Come on stupid. Positioning is tactical? Are we in the front lines of Omaha beach?? There is nothing tactical about having to stand in front of behind a mob. Timing I'll take, but giving the benefit of an added debuff on top of some extra damage?
I want to gear myself up in proper gear so I my spells don't miss. Then I want to time a stun, preventing a powerful aoe from possibly killing my party. I want people to be like "Let's get Lucifer for this fight. He has the proper gear and can time stun very well"
What we have instead is combo spaaaaaaammmmmmm. Your stun MIGHT go off when you combo spaaaaaaaammmmm. Thunder has a chance to stun! THUNDER SPAAAAAAAAAM.
Stupid.
Fire > Firaga > Firaga is a bit, just a tad bit more tactical than just casting a single spell.
Am I wrong? Seriously, you are saying this is less complex and strategic. Am I wrong here? Anybody?

As if. You have your melee classes doing their thing. WHY for the love of damnation, are you killing off a casters duty?
You can keep your silly combo dance. Why remove debuffs from casters? So that we can spam thunder, is that it? Let's spam Thunder and keep that stun up.



Can someone bring me Popcorn?
From http://www.merriam-webster.com/dictionary/tactics
So yes, positioning is tactical. If you disagree, then you are making up definitions of the word "tactics" to suit your own needs.1
a : the science and art of disposing and maneuvering forces in combat
b : the art or skill of employing available means to accomplish an end



Not every class gets the same debuffs. Not every class has every debuff. You say that it is "tactical" to invite a Black Mage (or THM or w/e) -only- because it can cast debuffs, but it isn't tactical to invite x or y class because they can apply a specific debuff? If anything, they added more tactics in that regard.As if. You have your melee classes doing their thing. WHY for the love of damnation, are you killing off a casters duty?
You can keep your silly combo dance. Why remove debuffs from casters? So that we can spam thunder, is that it? Let's spam Thunder and keep that stun up.
It seems more like you want to be invited on your Black Mage (or THM) because you can cast every debuff, why not be invited because you are a good Black Mage (or THM) now that debuffs are divided for all classes?
To me, it seems more tactical now that you invite, for example only, an Archer to apply bind, or a Marauder to apply slow (I don't remember what classes get which debuffs).
Last edited by Nikita; 11-23-2011 at 05:23 AM.

I will retort by adding that the same tactics that apply in real life, do not apply in this game. I was trying to imply that the position gimmick is just that. It will wear off extremely fast. I am aware of the definition however I was belittling the application of positiong in this game as nothing more than a joke.From http://www.merriam-webster.com/dictionary/tactics
So yes, positioning is tactical. If you disagree, then you are making up definitions of the word "tactics" to suit your own needs.
Last edited by Lucifer; 11-23-2011 at 05:25 AM.

That is a good point but I would feel better if they restricted these debuffs to the mages. It doesn't just have to be BLM. Bring in a whole bunch of jobs, all mages, that will bring a different debuff to the party. The problem with this is the fact that they MIGHT consider adding these spells at a later time. The quote is as clear as day...Not every class gets the same debuffs. Not every class has every debuff. You say that it is "tactical" to invite a Black Mage (or THM or w/e) -only- because it can cast debuffs, but it isn't tactical to invite x or y class because they can apply a specific debuff? If anything, they added more tactics in that regard.
It seems more like you want to be invited on your Black Mage (or THM) because you can cast every debuff, why not be invited because you are a good Black Mage (or THM) now that debuffs are divided for all classes?
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