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  1. #91
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Lucifer View Post
    Why would they state, "Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it."
    For an entire year, we will have NO debuff spells. When 2.0 is released and we move forward, IF it is deemed NECESSARY to utilize them, THEY WILL LOOK IN TO IT.

    I am not sure if you guys have terrible reading comprehension, or you're all the same idiots that keep stating "the next patch will fix it", but you need to draw the line somewhere and say "Oh shit, this angry guy is right."

    Even if you don't care they are removing it, you can at least agree with me on this, they have simplified this to the extreme. Next thing you know, you are going to be able to heal yourself by finishing a combo that blinds your enemy and inflicts 300 damage.
    the bit i have bolded suggest we will get debuff mage after 2.0

    the bit i underlined, is their way to reserve the right to change their mind at any time
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #92
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Alerith View Post
    Even if putting them into combos isn't super exciting, isn't it still a little more engaging than standing in place and casting the spell?
    Hey man. If you don't like caster, that's your choice. A lot of us really love it.
    (0)

  3. #93
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Elexia View Post
    As they progress through patch 1.20, 1.21, 1.22 and so on if they deem it necessary to readd it they will however they have a plan for it for sure with v2.0, it wasn't that hard to understand.

    I can be the girl that usually sits there and says "Oh shit, when you stop and think about exactly what it says, it makes sense."
    ...they are going to consider readding them after 2.0 but they have a plan for it when 2.0 is out eh? Seek help.
    (0)

  4. #94
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Lucifer View Post
    Come on stupid. Positioning is tactical? Are we in the front lines of Omaha beach?? There is nothing tactical about having to stand in front of behind a mob. Timing I'll take, but giving the benefit of an added debuff on top of some extra damage?

    I want to gear myself up in proper gear so I my spells don't miss. Then I want to time a stun, preventing a powerful aoe from possibly killing my party. I want people to be like "Let's get Lucifer for this fight. He has the proper gear and can time stun very well"

    What we have instead is combo spaaaaaaammmmmmm. Your stun MIGHT go off when you combo spaaaaaaaammmmm. Thunder has a chance to stun! THUNDER SPAAAAAAAAAM.

    Stupid.
    Umm, you have x-seconds to move from y-side of the monster to z-side. Yes, that is tactical, stupid. If you think standing off on the side and casting a debuff every 30 seconds is any more strategic than that, there really is absolutely no hope for you at all.

    Fire > Firaga > Firaga is a bit, just a tad bit more tactical than just casting a single spell.

    Am I wrong? Seriously, you are saying this is less complex and strategic. Am I wrong here? Anybody?
    (2)

  5. #95
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    As if. You have your melee classes doing their thing. WHY for the love of damnation, are you killing off a casters duty?
    You can keep your silly combo dance. Why remove debuffs from casters? So that we can spam thunder, is that it? Let's spam Thunder and keep that stun up.
    (0)

  6. #96
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Can someone bring me Popcorn?
    (2)

  7. #97
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Lucifer View Post
    Come on stupid. Positioning is tactical? Are we in the front lines of Omaha beach?? There is nothing tactical about having to stand in front of or behind a mob. Timing I'll take, but giving the benefit of an added debuff on top of some extra damage?
    From http://www.merriam-webster.com/dictionary/tactics
    1
    a : the science and art of disposing and maneuvering forces in combat
    b : the art or skill of employing available means to accomplish an end
    So yes, positioning is tactical. If you disagree, then you are making up definitions of the word "tactics" to suit your own needs.
    (4)

  8. #98
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Lucifer View Post
    As if. You have your melee classes doing their thing. WHY for the love of damnation, are you killing off a casters duty?
    You can keep your silly combo dance. Why remove debuffs from casters? So that we can spam thunder, is that it? Let's spam Thunder and keep that stun up.
    Not every class gets the same debuffs. Not every class has every debuff. You say that it is "tactical" to invite a Black Mage (or THM or w/e) -only- because it can cast debuffs, but it isn't tactical to invite x or y class because they can apply a specific debuff? If anything, they added more tactics in that regard.

    It seems more like you want to be invited on your Black Mage (or THM) because you can cast every debuff, why not be invited because you are a good Black Mage (or THM) now that debuffs are divided for all classes?

    To me, it seems more tactical now that you invite, for example only, an Archer to apply bind, or a Marauder to apply slow (I don't remember what classes get which debuffs).
    (1)
    Last edited by Nikita; 11-23-2011 at 05:23 AM.

  9. #99
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Lerris View Post
    From http://www.merriam-webster.com/dictionary/tactics


    So yes, positioning is tactical. If you disagree, then you are making up definitions of the word "tactics" to suit your own needs.
    I will retort by adding that the same tactics that apply in real life, do not apply in this game. I was trying to imply that the position gimmick is just that. It will wear off extremely fast. I am aware of the definition however I was belittling the application of positiong in this game as nothing more than a joke.
    (0)
    Last edited by Lucifer; 11-23-2011 at 05:25 AM.

  10. #100
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Nikita View Post
    Not every class gets the same debuffs. Not every class has every debuff. You say that it is "tactical" to invite a Black Mage (or THM or w/e) -only- because it can cast debuffs, but it isn't tactical to invite x or y class because they can apply a specific debuff? If anything, they added more tactics in that regard.

    It seems more like you want to be invited on your Black Mage (or THM) because you can cast every debuff, why not be invited because you are a good Black Mage (or THM) now that debuffs are divided for all classes?
    That is a good point but I would feel better if they restricted these debuffs to the mages. It doesn't just have to be BLM. Bring in a whole bunch of jobs, all mages, that will bring a different debuff to the party. The problem with this is the fact that they MIGHT consider adding these spells at a later time. The quote is as clear as day...
    (0)

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