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  1. #25
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    People don't seem to understand the fact that player skill is a variable that needs to be the controlled variable. Assuming player skill is the same regardless of the class being played, it's clear that one class will be better suited for a specific encounter. Using the Ifrit example, we assume that all 8 players have equal skill, their first attempt is done with only lancer for DPS, and things go well. Their second attempt is done with a medley of classes and things go well for the raid. When the two attempts are compared it's clear that using only one type of class facilitates the encounter. The fact that the lancer class is a stronger dps, allowing for a faster kill time and less stress on healers to worry about mana and does it from a safer distance, again less worry about player survive ability, makes the encounter favored to one specific class.

    Like i said before, that bad game design breeds FOTM classes especially when people can change weapons and be a different class.
    (2)
    Last edited by Lavani; 11-22-2011 at 09:03 AM.